Comics / Comic Reviews / DC Comics

Justice League: Cry for Justice # 7 (of 7)


By Koppy McFad
Mar 5, 2010 - 22:33

cryforjustice.jpg

This is the final chapter of a controversial miniseries that its creators openly admit, went through many revisions. What should have been the launching device for a new JLA book instead became a story that eventually continues into the the main JUSTICE LEAGUE OF AMERICA title.  There were clearly some massive changes in the plot and some of them can be seen in this issue.

The villain, Prometheus has been captured but he reveals that a series of disaster-creating devices have been planted in cities all over America. The League must free him or see these cities destroyed. It is a horrible dilemma that sees the team suffer through terrible losses before it is resolved.

Perhaps the creators had something more cohesive planned out but in this issue, new characters are introduced, new plot twists unveiled and new dangers are faced, all in such rapid succession that it really looks like DC Comics is just throwing everything including the kitchen sink at the readers, in an attempt to overwhelm them. Characters who we thought were important to the plot, like the blue Starman and Congorilla, turn out to be mere decoration and play no role in resolving the threat. Various plotholes are left open, gaping widely with the reader left to wonder what happened.

The art also clearly was rushed. Even Cascioli's work looks sparse compared to his previous issues. Other fill-in artists were also brought in to help finish the job in time.

Perhaps the best part of this entire issue-- maybe this entire miniseries-- is the ending which caps the whole "Cry for Justice" story off with finality, definitely telling us, what happened to the key villain....so we know this plotline isn't something that isn't going to turned into another eight-issue summer event. It provides a great deal of satisfaction after we were led along for so many issues.

 

 

Rating: 6 /10


Last Updated: May 16, 2012 - 6:56
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One of the many problems I'm left with now is that they really have left red arrow with nowhere to go from here, everything and i mean everything has been taken from him, if he ever wakes up I can't see what he would do, he rally has been left with zero reason to go on.
#1 - Chris - 03/06/2010 - 10:09
CRYING FOR JUSTICE
I don't know, there were moments that i really enjoyed in this series. But it had holes big enough for a truck to be driven through. The art was fine but the story was too encompassing & the result felt out of place. This takes place before Blackest night except for the last page which apparently happens near the end of Blackest night. DC you timing for event books needs to be more like it was on Blackes Night.
Thoughts???
#2 - P - 03/08/2010 - 12:06
I liked the ending of this issue and I didn't. I liked it for the visceral part of it...it was clean, it was decisive. But I didn't like it because we've got another "is this what a hero should do?" situation on our hands. The only "comic booky loophole" I can see in it (and I'm trying to avoid spoilers) is that it takes place outside of conventional time and space. For all the bumps and plotholes throughout, I actually enjoyed this series. I'm betting that Red Arrow will be cybernetically enhanced to compensate for his debilitating injury. Essentionally making him Green Arrow on steriods. They could also play with the psychological effects of losing the very tools that help define who you are but I hope that's not drawn out. I"m actually keen to see a "super" Red Arrow hit the DC universe. Kind of like a "Six Million Dollar Man" dynamic with a bow, a quiver and an attitude. Or...what excited me about Jason Todd returning to the DC universe was the hope that DC was about to get it's own "Punisher" but it didn't happen quite that way. An "enhanced" Red Arrow with a hunger for retribution on the criminal class, may work for the character also. Particlarly in how Green Arrow settled things in this issue. The conflict of it could be very interesting. That's why I enjoyed this series, it set up some nice possibilities.
#3 - Tel... - 03/09/2010 - 16:03
A stupid ending to a poor story
There were so many problems with this story it would take volumes just to list them. The JLA acts like idiots. Prometheus has abilities that just wouldn't work (he receives data and acts on it faster than the mind can think). He kills some heroes while letting others live seemingly at random. Things happen "just because". The author claims he's writing a "dark" story when in reality he just substitutes gore for plot.

The final straw is the ending. Prometheus has pretty much beaten the crap out of the JLA without working up a sweat. He's got technology they can't match and a magical boost besides. He is apparently in some interdimensional hideaway the location of which is unknown. Yet somehow Green Arrow, with no explanation, is able to just waltz in while, with all the abilities, speed and power demonstrated repeatedly throughout the series, Prometheus' only action is to say "How did you...". The ending is not satisfying or even intelligent. It's how a 7th grader would end a story-- "Then, the good guys win".
#4 - Art - 08/16/2010 - 17:59

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