The Comic Book Bin
DC Comics (1429) Articles


TopShelf Month

Darkhorse Month

Women's Month


 
Comics : Comic Reviews : DC Comics
Last Updated: Oct 20, 2009 - 7:25:21 AM




Final Crisis Aftermath: Escape # 1 (of 6)
By Koppy McFad
May 16, 2009 - 22:21:22 PM

Publisher(s): DC Comics
Writer(s): Ivan Brandon
Penciller(s): Marcos Rudy
Inker(s): Mick Gray
Colourist(s): The Hories
Letterer(s): Sal Cipriano
Cover Artist(s): Scott Hampton
$2.99 US 32 pages
Email this Article
 Printer Friendly Page
 Mobile Friendly Page

Add to Del.icio.us     Add To Reddit
Add To Digg     Add To Stumbleupon
Add To Technorati Favorites     Add To Ask


escape.jpg

Nemesis, DC Comics' master spy and master of disguise, awakes in a mysterious facility where he, Amanda Waller, Rick Flag and various other intelligence figures, are being held by a mysterious group.

It is a bit like "the Prisoner" TV show but instead of an island, they seem to be trapped in a windowless building where they are attended to by female androids and kept in line with illusions. The identity of the villains or their ultimate agenda, remains a mystery but it all appears tied into Jack Kirby's old O.M.A.C. comic, particularly the creepier parts.

Too much of the mystery goes unrevealed as the story is told entirely from Nemesis' viewpoint-- which means we see a lot of mysterious images that seem to make little sense as the character runs through blank-walled corridors. One thing that is clear is that Nemesis is trapped in a place where there is seemingly no escape. How does he get out of this place? And where is this place anyway?

While the first issue is intriguing, DC Comics should have used a stronger "hook." Last I checked, characters like Nemesis and Cameron Chase weren't exactly big names so their presence in this miniseries isn't going to make too many people rush out and buy it. The creators of this series also fail to link the miniseries with DC Comics' genuine big names. In fact, there seems to be little link to the FINAL CRISIS itself so the situation in the book doesn't really feel that urgent.

The characters are well-depicted though, with the human side of these intelligence professionals being showcased very well. The art is also a nice touch. The depiction of the prison facility, with its focus on the antiseptic metal and plastic fixtures contrasts well with the ragged humans stuck inside. The psychedelic illusion sequences are also remarkably well done.

DC Comics has crafted a solid mystery in this comic. It just has to give us a reason to keep reading.

 

Rating: 6.5/10


Related Articles:
Final Crisis Aftermath: Run # 6 (of 6)
Final Crisis Aftermath: Escape # 5 (of 6)
Final Crisis Aftermath: Escape # 3 (of 6)
Final Crisis: Legion of Three Worlds # 5 (of 5)
Final Crisis Aftermath: Run! # 3 (of 6)
Final Crisis Aftermath: Dance # 2 (of 6)
Final Crisis Aftermath: Dance # 1 (of 6)
Final Crisis Aftermath: Escape # 1 (of 6)
Final Crisis Aftermath: Run! # 1 (of 6)
Final Crisis Final Exam



Comment Script Join the discussion:

Add a Comment

Comments


© Copyright 2002-2009, Coolstreak Cartoons Inc. - All rights Reserved. All other texts, images, characters and trademarks are copyright their respective owners. Use of material in this document(including reproduction, modification, distribution, electronic transmission or republication) without prior written permission is strictly prohibited.

Top of Page

Blood and Water
Vampire stories are all the rage these days. Most are silly teenage romances, but every once in a while a vampire tale comes along that doesn’t, um…suck.
Justice Society of America # 32
Mr. Terrific is dead... but not if the Justice Society can help it.
Secret Six # 15
Deadshot tries to come to terms with his homicidal impulses.
Blackest Night #4 (of 8)
Barry Allen does his best to rally the heroes, but will they be able to stand against the arrival of Nekron?
Superman: World of New Krypton #9
Jemm storms New Krypton’s High Council Chamber demanding an audience, Kal-El and Zod meet, and the first murder on New Krypton is committed.
Madame Xanadu #16
The return of series artist Amy Reeder Hadley also marks the start of a new, creepy, and great Matt Wagner story.
Superman #693
General Lane makes Mon-El an offer he has to refuse, but an unlikely ally might just save Mon-El’s life.
The Brave and the Bold # 28
The Flash travels back in time to World War II where he joins forces with the fabled Blackhawks.
Blackest Night: Titans # 3 (of 3)
The Titans in a final showdown with their deceased members.
Northlanders #21
A settlement along The Volga River in Russia deals with the onslaught of a plague in the start of a new story arc.
Superman: Secret Origin #2 (of 6)
Young Clark Kent experiences a bit of a super identity crisis, but manages to get by with some help from his parents and some new friends…Long Live The Legion!
Superman/Batman #65
The Scarecrow takes Superman, The Batman, The Joker, and Lex Luthor on a fear gas induced Halloween nightmare ride.
Azrael #1
The new Azrael’s ongoing series debuts with the death of a major character…
Supergirl #46
The Metropolis Three finally capture Reactron, Thara and Kara make up, and some more light is shed on Lana’s mysterious condition…
Blackest Night: Superman #3 (of 3)
Superman, Superboy, Alura, and Supergirl kick some Black Lantern butt, and Ma Kent holds her own…with some help from Krypto.