By Koppy McFad
May 26, 2009 - 03:24
The Super Young Team failed to make a big impression in the big FINAL CRISIS event. They came off as shallow and childish and in the end, they basically just drove Mr. Miracle around and did nothing much of importance.
Now, they are making a play for the big time, complete with a satellite headquarters with a ready-made hall of trophies even if they don't have any accomplishments. The team is partly elated and partly suspicious of all these gifts being showered on them and as we slowly discover, they have reason to be suspicious.
But they also seem to have a great destiny awaiting them, even if that is equally vague. Right now, they are just partying and griping.
However there isn't enough action in this issue to make readers excited. The only threat is a monster that pops up near the end (and which is taken down with ease.) The inner turmoil of the Most Excellent Superbat and Big Atomic Lantern Boy just isn't interesting enough to keep readers hanging on. Maybe the clues to the whole mysterious conspiracy should have been revealed earlier. Right now, things are pretty slow going.
The art is very catchy though. It fits the party-theme of both the book and the team and it makes both the Super Young Team and the villains look more intriguing than they really are. It is striking that DC Comics did not resort to using a faux-manga style in this book just because its protagonists are Japanese. Of course, the protagonists don't look very Japanese either, partly because the art style gives all the characters a homogenized, 'rounded' look.
This book needs to step up its pace a little more. Right now, it seems to be all flash and glamour-- much like the Super Young Team itself. But if readers don't see the characters doing something besides looking good, they may not keep reading.
Rating: 5 /10