Review: Shazam #1
By Philip Schweier
Dec 7, 2018 - 8:42
Writer(s): Geoff Johns
Artist(s): Dale Eaglesham; Mayo “Sen” Naito
Colourist(s): Mike Atiyeh
Letterer(s): Rob Leigh
Cover Artist(s): Dale Eaglesham, Alex Sinclair; Gary Frank, Brad Anderson
I regard them as two variants on the same theme; kind of like the 1978 version of Battlestar Galactica and the more recent version. The original is the parent, while the modern version is the now-grown child. It’s okay to enjoy them both. If John’s continues to elevate the new one version while building on the roots of the original, it’s a win-win.
The issue opens with a mercifully brief recap of the origin of Shazam, followed by him and his Marvel family foiling a good, old fashioned museum robbery. All that’s missing is Uncle Dudley. Really; even Hoppy the Marvel Bunny makes an appearance this issue, and it’s not just a cheeky cameo.
What follows is Billy and his foster family – his actual super-power, according to Johns – exploring the Rock of Eternity, discovering magic lands that may open all-new possibilities for the good Captain and his kin. Meanwhile, is reality, new developments take place that may drastically alter Billy’s status among his foster family. There is also a back-up feature focusing on Mary, laying the groundwork for her own origin.
Dale Eaglesham’s artwork is clearly a far cry from that of earlier Captain Marvel illustrators, such as C.C. Beck or Kurt Schaffenberger. It’s closer to Jerry Ordway’s, but seemingly with a touch of Neal Adams as well. It reinforces if you came looking for the original Captain Marvel, he ain't here. And for the first time, I don’t have a problem with that.
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