Cyborg recruits Exxy Clark, a tech-savvy thief for special mission. As a try-out, he has him break into STAR Labs, with the promise of a far more challenging – and lucrative – assignment if he succeeds. But as with last issue, when Cyborg got involved in the spy game, not everything is as it seems. Two consecutive panels gave the secret away, so I found the reveal less than satisfying, but less perceptive readers may feel differently.
All this is building to the conclusion of a plot point begun several issues ago, when Silas Stone, Vic’s father, was taken captive, and replaced at STAR Labs by an android of some sort. Revelations are made, but not in full to the reader. It is suggested those will follow next issue.
The illustrations of the three artists merge well. I had to search to find where the pencils and inks of Pelletier and Kordos leave off, and those of Conrad pick up the story. There is a distinctive style to both, but they make it work. Kudos also to Guy Major and Juan Nunes for matching their coloring so effectively. It would be jarring to see such a significant shift in the overall artwork, but here, the five artists in question truly collaborate to depict a unified narrative.
John Semper’s stories so far have been very good, but I am reluctant to call the adventures. It seems Cyborg rarely leaves STAR Labs, where much of the action takes place. For a place full of scientists and intellectuals, it seems like a rather exciting place to work. I’d like to see Cyborg get out more, and do some traditional ass-kicking; maybe meet up with another super-hero or two. Right now, he seems to function in a pretty insulated environment.