Comics / Comic Reviews / DC Comics

Review: Cave Carson #10


By Philip Schweier
July 19, 2017 - 04:36

I’ve made no secret about how little I appreciate this title. For ten issues, it seems to have wandered far and wide, rarely coming anywhere near an actual plot. Thankfully, this issue actually demonstrates some narrative skill.

Cave Carson and his team lay to rest the Mighty Mole I. At the same time, they encounter Cave Carson Jr., who appears to be Cave’s son from an alternate reality, and the source of Cave’s mysterious cybernetic eye. For 10 issues, Cave has been completely unaware of how he came by the eye, so I hope this is one of many answers to come.


There are further developments within Cave Jr.’s alternate universe, which fans of DC’s Silver Age will appreciate. I would like to see Gerard Way and Jon Rivera apply more of this, more firmly rooting Cave Carson in that reality, similar to what Darwyn Cooke did with his New Frontier series. However, this book is as far from New Frontier as one is likely to find.

The artwork is still somewhat muddled. I blame it on the garish colors and the benday patterns throughout. They are distracting, and I am uncertain how much of the action (if any) takes place above ground. I’ve liked Michael Avon Oeming’s artwork in the past, but here, not so much. In fairness, some of it may be attributed to Nick Filardi’s coloring. Which just goes to show how much of an impact one has on the other.

Rating: 3/10

Last Updated: January 24, 2022 - 11:00

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