Comics / Comic Reviews / DC Comics

Review: Batman TMNT III #4


By Philip Schweier
August 7, 2019 - 05:10

Two universes have collided, creating a hybrid in which neither occupants quite exist in their original form. In a bid to restore his own world, Batman must remind his people who they truly are – including the Joker. Somehow, re-making the Clown Prince of Crime after he’s been un-made seems counter-intuitive, but the Dark Knight isn’t entirely without help.

Enter the turtles. And their sensei Splinter. And their nemesis Shredder. And their sometime ally Casey Jones. Is it enough to defeat the master plan of the Man Who Laughs? Maybe. But is it enough to defeat Krang, who engineered this multiversal catastrophe?

The shared artwork of Williams and Colwell is pure magic in this series, and they deserve future projects together, especially those involving a grim ‘n gritty setting. Their work is awash (pun intended) with industrial overtones that add a suitable layer of dystopia to the narrative. It’s subtle, as it should be.

My only complaint with this series is its gimmicky nature. Batman is one of DC’s most successful properties; the TMNT franchise is still going strong a generation after it’s debut. Two great tastes that taste great together. Maybe the first time, and a second helping wasn’t and either. But if this turns into an annual event, the novelty quickly wears off, leading the audience to phone in any level of interest they have once had.

Rating: 6/10

Last Updated: August 31, 2023 - 08:12

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