The
Conduit is a first-person shooter that
utilizes good controls, but is riddled with bland and sometimes dull
game play. It features a great control scheme, which uses the Wii
Remote in several fun ways, but it sometimes back fires when put up
against intense and fast-paced sections. And though the controls may
feel good for the most part, the majority of the game seems somewhat
slow and just plain boring.
The
game centers around Michael Ford, as he battles invading alien races
who wish to destroy Washington, DC and, from there, take over the
world. As you begin the game, you play a level that is set closer to
the end of the game, sort of a preview of what is to come. This does
a good job of opening a lot of loose ends and causing questions to
begin stirring. Soon, you will find yourself five days previous to
the opening stage. From here you will begin to learn about the
difference alien races working to take over the world. The story
comes across as very weak since nothing too dramatic goes on, but
there are a few plots twists that may have raise an eyebrow or your
interest. But even with the rare double-crossing the story feels
underwhelming and incredibly boring.
Your
main tool (besides the game’s weapons) is the All Seeing Eye (ASE),
a glowing orb used to uncover secrets, hack computers, and
communicate with allies. Using it will cause you to holster your
weapon, so you must choose when you use it wisely and be sure that
it’s safe to put down your firearm. The best part of this tool is
there are several different kinds of secrets in each level and
scanning with the ASE causes them to unlock. You will be able to find
hidden doors, floating discs, hidden messages and more. It will also
act as a sensor and alarm when you come close to invisible enemies or
landmines.
Finding
all hidden objects in one level will unlock achievements for you. The
achievements in The Conduit are a great addition to the game,
especially since not many Nintendo titles feature these. Some
achievements can be unlocked by simply completing a certain stage,
while others will require you to rack up a certain number of kills
with each weapon. This causes the game’s replay value to increase
substantially as you will want to continue to search for hidden
objects and use new weapons as much as possible.
Along
with finding hidden secrets to scan and unlock, there are also a wide
variety of weapons to pick up and use throughout the game. As there
are several alien races (plus the humans) playing their part in the
game, each species gets its own arsenal of weapons, and all of them
can be used whenever you find one. Also, each weapon is slightly
unique when compare to the others. Some will work as normal pistols,
while others can zoom in and pick off enemies from afar. There are
even some incredibly powerful guns that can only be collected after
finding hidden rooms or killing certain bosses. Along with the
variety of weapons to increase you attack power; your suit will also
be upgraded throughout the game. Your trusted ally that works behind
the scenes will continue to unlock new features for your suit. These
can range from a higher jump to health regeneration. The weapons and
suit upgrades do a great job of making your character feel very
powerful and, even though using each gun can be awkward due to the
game’s controls, the upgrades and powerful weapons make up for it
by letting you deal massive damage.
What
you will notice though, is that the game suffers from some very
uneven difficulty issues. To make matters worse, I found some of the
hardest sections to be on the first couple of levels. Since the game
moves slowly (and I'll go into more detail on that in a bit), and
with the inclusion of regenerating health, it doesn’t feel that
hard for the most part. However, there will be random sections
throughout some of the stages that will have the difficulty
incredibly ramped up. What’s even stranger is the majority of the
boss fights are easier than these awkwardly cruel mid-mission
segments. All this does is make the game feel poorly paced and
frustrating at some of the most random times.
The
Conduit’s most unique feature, when
compared to the average first-person shooter, is the Wii specific
control scheme. Thanks to the console’s motion sensing capability,
players are able to move their guns around as if they were holding
them themselves. This works for the majority of the game but can
really backfire when put up against some of The
Conduit’s more intense and difficult
sections. Though the movement for the gun feels nice, it sometimes
feels quite slow, for example: when you need to turn around or look
to the side quickly. This can become quite frustrating when having to
focus on two different directions in more enemy heavy areas.
The
controls do work well in some cases however. When there is no need to
fight enemies on all sides the game can become quite fun. If your
opponents are directly in front of you, the need for quick manoeuvres
is moot. And when you have weapons that can zoom in, the controls
feel great when you’re slowly moving your hand just enough to line
up the shot on the alien’s head. Overall, the
controls feel great when facing only a few enemies positioned
directly in front of you, but they don't hold up for the harder –
and far more important – segments.
There
are also some controller waving controls to the game. Shaking the Wii
Remote quickly will let you perform a melee attack, while shaking the
Nunchuck will cause your character to throw a grenade forward. The
grenade throws are probably the most intuitive part of this feature,
as the angle at which you are looking will completely alter the
flight path and distance of each grenade thrown.
The
controls will probably feel the worst when playing the game’s
online multiplayer. Though this can be helped by the fact that every
player will be faulted by these controls, it still can be a bit of an
issue. However, the multiplayer is set up nicely, allowing you to
choose to play with only friends, only your region’s players or
anyone around the world. This was a good option, as it allowed for
less lag and loads times if you choose a closer opponent. There are
also many different modes to choose from, such as the standard death
match and capture the flag type modes.Added to this is a ranking
system for each player. Every time you finish an online match, you
will be awarded experience from your team and personal outcome in the
game. However, the one downside is that there’s no system in place
to separate the high ranking players from the low ones. I found
myself playing with some very skilled players on my first try of the
online multiplayer; being matched with people closer to my skill
level would have been much better. The
game also allows the use of the Nintendo
Wii Speak peripheral for use in online matches. However, this is
only available as an option if you are playing with someone
registered as a friend.
The
graphics in The Conduit also aren’t much to look at . The
majority of the levels are quite generic and many of the textures are
extremely dull to look at. There are even several areas you can see
that had no extra textures, like fire marks or broken walls, at all,
since they weren’t reachable. Looking out the window and seeing
bland and dull streets was also quite disappointing. However, the
enemies are quite nice to look at, and though they don’t differ too
much from one another, they are well detailed. This is most
noticeable when fighting some of the game’s bigger boss creatures.
Along
with some dull environment visuals, the games voice acting is
terrible. Almost every line spoken sounds like the actors were very
uncomfortable when they were recording. This not only sets the stage
up in a dull manor, but any dialogue that occurs through the missions
is just a complete let down.
Overall,
The Conduit comes across as unfinished and thrown together.
Some of its parts will feel great to play through and you will feel
quite powerful as your character’s suit gets more upgrades and you
find new weapons and the inclusion of achievements is a great idea,
but even that will probably not make you come back to these bumpy
controls. Along with a slow paced story, ugly visual environments and
awful voice acting, The Conduit doesn’t present itself
nicely at all. The online multiplayer is a good addition to the game,
but with no proper format to its matchmaking and rank system, it can
become tedious and overwhelming when faced against high level
players. The Conduit feels like quite the average game, but in
a time where great first-person shooters aren’t hard to come by, it
doesn’t hold its own.
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