Screenlife and Microsoft
Game Studios are back for a second round of the Xbox
360 version ofthe
Scene It?
franchise.
With even more new questions, NXE (New Xbox Experience) compatibility
and online play, Scene
It? Box Office Smash has
even more to offer players than Scene
It? Lights, Camera, Action.
But how will the successor rank against its predecessor?
It's
no secret that I had a great time playing Scene
It? Lights, Camera, Action,
and still do on occasion, but I felt it had some minor flaws. The
lack of online play or access to more questions via downloadable
content was quite prevalent. The latter still applies to Box
Office Smash,
but now I'm starting to think it might be better that way. There's
only so much information you can stuff on a disc, or a hard drive,
until you reach capacity. The other benefit of releasing new
additions to the franchise, aside from being able to add in new
features, is that players who already had Lights,
Camera, Action can
pick up Box
Office Smash in
a game only version, rather than picking up the full bundle, with the
Big Button Pads, for full price. If you didn't already have Lights,
Camera, Action though,
you can still pick up Box
Office Smash in
a full bundle, with the Big Button Pads.
Gameplay
As
with Lights,
Camera, Action, Box Office Smash is
played with the Big Button Pads. Players answer questions from a
series of randomly selected puzzle types, which are either available
for all players to answer at any time or are buzz in. The faster you
answer, the more points you get (up to 2,000 points during the
regular rounds). There are 21 puzzle types in all, like Songs &
Slogans, Genre X and my personal favourite, Pixel Flix, in which
scene from the movies are depicted as 8 bit computer games.
Box Office Smash also
contains a number of puzzle types from
Lights, Camera, Action, including
the ever important Movie Clip, as well as Anagrams, which still has
absolutely nothing to do with the actor or movie you're looking for,
Sequentials, which now lets you keep trying to answer correctly until
time runs out, and Now Playing, the slowly assembling movie poster
puzzle.
Visual Puzzlers collects four pictures together from the same film.
The
basic modes available in Box
Office Smash are
the Short Game, Long Game, and Custom Game. Party Play is no longer
available. Each Game has three rounds and a Final Cut as the last
round. A Short Game generally takes between 15 and 20 minutes, while
a Long Game tends to be somewhere between 25 and 30 minutes. While
that is not a very significant difference, it does pack in quite a
few more puzzle types per round. A Custom Game lets you choose more
options than just the Short or Long Game length. You'll be able to
decide whether incorrect answers should get point deductions or not,
turn buzz in off or on for puzzles that are usually always buzz in,
and more. At the end of each game, in Final Cut, you are asked four
questions. Each question they answer correctly will increase your
multiplier – 1x, 2x, 5x, 10x – but if you answer incorrectly,
your multiplier will drop back to 1x.
Screenlife
Games and Krome Studios added two major improvements for this game,
outside of the online elements. The first of these two was faster
gameplay. Gone are the days of long loading times and annoying
lengthy, and repetitive, puzzle introductions. True, the loading
times weren't that long in
Lights, Camera, Action, but
this is faster. That, and the fact that the puzzle introductions
aren't usually more than one or two seconds of your avatars flying in
on the home theatre couch, make Box
Office Smash
feel like a considerably faster game.
The
second improvement is that the game is compatible with the Xbox 360's
NXE (New Xbox Experience), which was introduced this past Wednesday.
The New Xbox Experience completely revamped the look of the Xbox
360's Dashboard interface and
Look, it's me!
lets players install their games onto
the Xbox 360's Hard Drive so they can run faster, among other
enhancements. NXE also introduced the use of Mii-like avatars to the
Xbox 360, so players can now put themselves, or at least a miniature
mock up of themselves, into the game.
I've
only got a couple of minor gripes with Box
Office Smash. The
first is that specific movie clips replay too often. Sure, it's great
that the development team was able to find so many different
questions to ask about the same movie, but since Movie Clip is played
during every single round, they should have gone through the trouble
of collecting more clips for Movie Clip. The second is the lack of
notification that the game is tracking which questions it has already
shown you. This may be because they removed that function completely
for Box
Office Smash.
If that is the case, I'm assuming that it may have been a necessity
for online play, so the game didn't have to match players by
questions asked.
Multiplayer
and Online
Once
again, since Scene
It? is
a game best played in multiplayer, there aren't many, if any
differences between playing solo and playing multiplayer, aside from
the available achievements. The
addition of online play over Xbox Live to the
Scene It? franchise
is
a big deal though. Now you, or a team of you and your friends can
play against up to three other players or teams any time. Or if you
don't feel like playing solo, but you're still in the mood for movie
trivia, it's no problem! Just go onto Xbox Live and find new friends
to play with, or play with your own friends who are playing from
home.
Playing
over Xbox Live is quite simple. Head into the Xbox Live mode in the
game and then choose the game type you'd like to play. You'll either
be placed as the game's creator or as one of the other players. The
game just goes from there. The game is also headset compatible, so
you can turn on your controller and hook up your headset, or connect
with your Xbox 360 Wireless Headset, and chat while playing.
With drawings like this, it's got to be Child's Play.
A
lot goes into the design of speed intensive games like Scene
It?. Due
to the time sensitive nature of some of the puzzles, you might be
worried that online play would just make way for a lot of argument
about who really buzzed in first. Brilliantly, the development team
completely bypassed that issue by removing the buzz in function from
the buzz in puzzles, turning them into standard timed puzzles.
Instead of worrying about who buzzed in first or complaining that the
server didn't get your signal in time, everything is left up to how
quickly you can answer questions and answer them correctly. No
worries, no fuss, no arguments. Just gameplay.
Environment
and Graphics
Scene
It? Box Office Smash puts
a new spin on the themed stylings first introduced in Lights,
Camera, Action. Instead
of everything being based around a movie studio lot, your home base
is much more of a home theatre, except it's one of those seriously decked out home theatres with real movie theatre seating, a massive
projection screen and super surround sound. That is until your couch,
with you and your three friends comes in through the ceiling and
crashes the party. From there, the couch will take you to all kinds
of exotic locations for the different puzzle types, while
occasionally bringing you back for a Movie Clip or Credit Role
puzzle.
All
the graphics in Box
Office Smash, aside
from the movie clips, appear to be centred around NXE's avatars. That
said, the graphics still look better than the Theme
Hospital stylings
of Lights,
Camera, Action.
They are solid, but somewhat cartoony in specific areas. Most of the
locations you travel to on your flying couch are rather nicely
rendered. There isn't anything here that is going to make you go
“Wow!”, but you aren't going to feel like there wasn't any work
put into the graphic design of the game. It's not Gears
of War 2,
but it doesn't really need to be. Most importantly, the interface is
designed very well, so it's easy to navigate and get into the
gameplay.
Sound
What
can be said about the sound design in a game like this if everything
is working properly and nothing is out of place? Nothing would be
close to accurate, if I didn't get to discuss the lack of glitches
and the interesting voice acting.
Yes,
this game appears to be completely glitch free as far as sound goes.
From the movie clips themselves to the in-game music, from the sound
effects to the audio quality in the Soundclips puzzles, everything is
accounted for and tuned very specifically.
Get it, Guys and Dolls!
The
voice acting for the game is a little on the different side.
Replacing the announcer voice from the last game is someone trying to
copy the voices of the likes of Don La Fontaine, John Leader and Nick
Tate, more commonly known as some of the most popular movie trailer
voices in the English speaking world. I say trying because there are
very few people out there who actually can copy those voices. Whoever
they got for the game was not one of those people. Aside from the
poor imitation, the voice actor's emotional acting was fine.
Conclusion
Just
when you thought movie trivia games couldn't get any better Scene
It? Box Office Smash comes
along. The games development team put a lot of work into taking a
good thing and making it even better. I say it's mission
accomplished. It's another must have for movie lovers and social game
enthusiasts.
Gameplay: 9
Environment and Graphics: 8
Sound: 10
Story: N/A
Fun: 10
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