I
recently came to a conclusion. Ubisoft is an amazing video game
development and publishing company. Now, I know what you're thinking,
“Eli, there are plenty of video game publishers out there that have
development houses worldwide that produce original games from various
genres and for different price points”. Sure, there's
Electronic
Arts, Take-Two Interactive, Activision; but that's not my point. Any
publishing company with enough money can head out, buy up a number of
smaller development studios and manage their properties as their own,
but Ubisoft is one of very few publishers out there that does so with
such discipline.
What
do I mean? Quite simply, Ubisoft is one of the few publishers left
that still thinks in the long term when it comes to their original
properties. A number of Ubisoft's franchises work with stories which
are very continuity driven. Case in point, the
Brothers
In Arms
franchise
or the
Prince
of Persia
franchise,
the latter of which will feature a completely new storyline when the
next installment launches this
holiday
season
.
In fact, those two franchises specifically, are what brought me to
that conclusion, having played games from both quite recently (I just
caught up on the
Prince
of Persia
franchise by completing
Prince
of Persia: The Two Thrones
).
These two franchises both required a huge commitment to particular
storylines, long and complicated ones at that.
In
the case of
Brothers
in Arms
,
each of the three main titles in the franchise –
Road
to Hill 30, Earned in Blood
and, most recently,
Hell's
Highway
– follow the story of a specific Staff
Sergeant
from the American Army and his squad (though the names have been
changed) through different operations during World War II. This may
not be much of a big deal on its own, as each operation can simply
become its own story, and thus its own game. Ubisoft doesn't treat it
like that though. Instead, Ubisoft and Gearbox Software, the
development studio responsible for the
Brothers
In Arms
franchise,
made the games' stories episodic, with flashbacks, mentions of events
from the earlier games and even a “Previously in
Brothers
In Arms
”
at the beginning
of
Hell's Highway.

|
With
the recently concluded
Prince
of Persia
trilogy
–
The
Sands of Time, Warrior Within
and
The
Two Thrones
– the Ubisoft Montreal team created a storyline that didn't just
span a series of linear events, but traversed three different time
warping storylines, each beginning from the same point. The ends of
either of the first two games could have been a complete conclusion
on their own, should the franchise not be able to continue, but the
team found a point within the story of each game that would allow the
next one to begin without creating any plot holes in the one before
it. Even more impressive is the fact that the writers were able to
bring the entire story back around, full circle, at the end of
The
Two Thrones
.
Developer Diary for the new
Prince of Persia
To
work with two different franchises, both creating a game per year
with a continuous, interconnected and flowing plot line takes a lot
of work, and very few publishing companies let their development
houses do that these days. It doesn't end there though. Other
properties like the
Tom
Clancy's
franchise (franchises really, since there are so many different types
of
Tom
Clancy's
titles)
show the publisher's commitment to creating top of the line licensed
games. The Tom Clancy name has been with Ubisoft ever since it
acquired Red Storm Entertainment in 2000, two years after
Tom
Clancy's Rainbow Six
originally
released and continues to be one of the publisher's best selling
brands, producing fan favourites like the
Splinter
Cell
franchise,
the
Ghost
Recon
franchise,
and further developing the
Rainbow
Six
franchise,
even 10 years after its creation.

|
With
all this in mind, I finally understood why Ubisoft's games had been
high up on my list. Ubisoft is quite impressive, not only as a video
game developer and publisher, but as a business as a whole. As
gamers, we can only hope that Ubisoft continues to produce video
games, independently, for years to come, because companies like it
are few and far between.