Comments from designer Steve Ritchie taken from the website Internet Pinball Database. "Eugene Jarvis and I will consult on the quantity of Atari's Superman Pinballs that were produced. I think it was 3,000, but Eugene might remember a different quantity. It might have as high as 5,000...... Eugene wrote all the sounds for Superman and one of his amazing programs that created some sounds by introducing bugs to the program. He later created G-wave, an incredible breakthrough at the time. Recording music and sound on silicon was not an option in 1977. Eugene and I worked together on Superman for what seemed like years. It might have been 13 months or so. I stumbled through many whitewoods, but ultimately, it played nice for it's time. I brought my Echoplex (a guitar player's tape loop mechanical echo chamber on the cheap) to work, and connected it to our Superman Prototype. The continuous background sound that emanated intrigued us.
I left Atari to make pinball machines at Williams before Superman was manufactured, and applied the background sound concept to Flash, which was also the first game to use Flash Lamps, (that's how they got their name) and a 3rd-flipper-repeatable loop shot. I was also a lot happier working at Williams, happiness being an important ingredient that enables a designer to create to his/her potential." Learn more than you would ever possibly want about the game by scrolling down to "S" via this link.
Atari 2600 – Atari – 1979
As you approach the bridge, it explodes! Lex Luthor, arch enemy of Superman, is seen leaving in a hell-pack. Some of the Lex Luthor henchmen rush from the scene. A helicopter flies by carrying Lois Lane. Is she in trouble, or has she hired the helicopter to scoop the story? Another crook sneaks away. This is a job for Superman! You rush back to the phone booth and emerge as the Man of Steel. "Up, up and away" you fly to capture Lex Luthor and his gang. But beware! Lex Luthor has released three Kryptonite satellites that will seek you out. If any touch you, you become weak. You will lose your ability to fly, and to capture and hold on to things. Only a touch from Lois Lane will revive you.
The helicopter may try to help, but more than likely it will be a hindrance...sometimes even removing parts of the Bridge that you have put into place. Other times it is a definite ally by snatching away the Kryptonite satellite that Lex Luthor may be hiding behind. After putting Lex Luthor and his gang behind bars, and rebuilding the Bridge, you return to the phone booth and change back into Clark Kent. Then you catch a subway to the Daily Planet and turn in your story.
Atari 5200 – Atari – 1983
The following is from Atari Protos.com: "As mentioned before, the game revolves around Superman's fight with the super computer. The game board is separated into eight city blocks with the super computer in the center. You play the role of Superman (naturally) who must fly around the screen destroying energy pulses being sent out by the computer with his heat vision. These energy pulses will roam the screen in a random pattern, often snaking around for a few moments before actually hitting a city. If a pulse hits a city it will immediately be drained of all its power and will go dead (all the lights will go out). Once a city is dead, if a probe hits it again it will catch fire which Superman will have to put out with his ice breath. If a fire burns too long the city will turn to rubble and be permanently destroyed. Hitting the pulses is very difficult due to the fact that Superman is always moving, and it's really easy to overshoot your target. The computer will also shoot out green Kryptonite probes which will disable Superman for a few moments (afterall, you can't really kill the man of steel). Also keep an eye out for people that randomly appear during the later rounds whom Superman can grab for extra points. The whole game plays somewhat like Missile Command in the round, but doesn't have the same addictive fast paced gameplay."
Commodore 64/128 – Capstone – 1985
Check out more screen shots of this classic game over at Screen Mania.com.
Commodore 64/128 – Capstone – 1988 From CAPSTONE, as Superman you must protect Metropolis from Parademons, protect a space station from asteroids, and battle through various other challenging levels of game play.
This one was rather odd to research. Numerous sites had this game grouped with Superman: The Game thinking it one in the same. Finally - thanks to Lemon 64.com I was able to distinguish between the two.
Nintendo – Kemco – 1988
Watching the video it looks more like Super Mario brothers rather than Superman which gave me a little chuckle.
Taito – Taito Corporation -1988
Sega Super System – Virgin – 1992
WOW! I had forgotten all about the Sega Super System. It goes right up there with the 32x or even the Sega CD. For the time its performance was great, but its reception lackluster. BUT I am not here to discuss platforms so lets get back to the Superman games!
Sega Genesis – Sunsoft – 1992
OK! I'm going to point you towards a very funny - BUT - adult review of this game. The guy goes by the name of The Fat Mann Judgeth and you can catch Part 1 and Part 2 of his review. REMEMBER! VIEWER DISCRETION IS ADVISED!!!
Super Nintendo/Sega Genesis – Sunsoft – 1994
Super Nintendo/Sega Genesis – Sunsoft - 1995 Justice League Task Force
Keep an eye out for the second part of this series. Many more Superman Video Games to cover. © Copyright 2002-2019 by Toon Doctor Inc. - All rights Reserved. All other texts, images, characters and trademarks are copyright their respective owners. Use of material in this document (including reproduction, modification, distribution, electronic transmission or republication) without prior written permission is strictly prohibited. |