Graphics
technology manufacturer NVIDIA, creator of GeForce graphics cards and
Physx physics acceleration technology, announced yesterday that Scottish
development team Realtime Worlds, creators of
Crackdown
,
are using NVIDIA's Physx technology to enhance the combat and driving
experience in its upcoming massively multiplayer online game (MMO),
APB (All Points Bulletin).
Built
around a living, breathing city,
APB
invites players into a world “where cash is king and territory
equals respect”. The game is set in a fictitious modern day
metropolis and focuses on the conflict between the Enforcement and
the Criminals. Gameplay is centred around player versus player
combat, but character progression won't be determined by the time
players invest, although it will likely still be very helpful, but by
their their skill.
“
Realtime
Worlds, by our very name, defines what games we aim to create,”
said Dave Jones, the CEO of Realtime Worlds. “APB is a vastly
ambitious project, combining the key elements of action gameplay in a
living, breathing world with millions of players around the globe. In
order to fully
realise
the
vision of APB, it was essential to include next-generation physics in
our game world. This is why we choose to standardize our development
on GeForce GPUs and NVIDIA PhysX technology, the combination of which
has given our developers the power and freedom to deliver the first
action and physics based combat gameplay into the massively
multiplayer online space.”
Realtime
Worlds is currently still targeting a 2008 release date for the game,
but according NVIDIA's press release, the game likely won't see store
shelves until some time in 2009. For more information on
APB
,
you can check out the game's official website at www.apb.com.
Realtime Worlds is planning to release the game in
North
America, Europe and
Asia,
on PC and next-gen consoles.