It's
yet another slow news day for us here at News Pop!, but that doesn't
mean we don't have anything to talk about. Today's edition will mark
the last of the year 2006, a year that certainly has not been just
another regular year in gaming. We've seen everything from hundreds
of rumours about new consoles, the release of said consoles, high
hopes and major disappointments, trials and their outcomes, and some
unfortunate injuries. 2006 was truly a big year for video games,
whether it was just in the news or its mass movement into the homes
of many non-gamers.
Console
Wars
The
year started off with a lot of rumours concerning what the new
consoles would hold for the next generation of gaming. Coming off of
a slow release of the Xbox 360 at the end of 2005, and then the
inherent problems that were found with the console (overheating/dead
consoles and poor backward compatibility), Microsoft was leaving many
gamers severely disappointed. The company did, however, have an
advantage in the fact that it had a head start on its competitors,
giving it time to fix some of those problems, especially since Sony
had postponed its release of the Playstation 3. Sony, in its own
right, severely disappointed its own fans by postponing the release,
but assured gamers that it would be worth it, not only because the
console would be fully prepared upon release, but because it would be
able to release in large numbers, both claims everyone now knows to
have been false. It seems Nintendo would be the only one to keep to
their word, by simply saying that when it was good and ready it would
let everyone know about its new console (codenamed Revolution at the
time).
Many
rumours and questions surrounded what the Revolution would do for
gaming, but all was answered when Nintendo finally announced the
system's controller. It looked mysteriously like a television remote,
completely different from the Xbox 360's traditional gamepad
controller and Sony's boomerang/space fighter shaped Playstation 3
controller (later replaced by the SIXAXIS). Nintendo's
representatives talked about how the new controller would change how
games would be played and how people who never picked up a controller
in their life would get into gaming, through enhanced interactivity
and intuitive, motion sensitive controls. Rumours would still
surround the power of the system until just before its release date,
and those who followed the news of the system closely wondered
exactly how developers would use the new controls for games, but it
was clear that Nintendo had something very different and
revolutionary. The codename of Revolution was later changed and
finalized as Wii.
Copycats
and shortages?
Sony
ended up changing the design of the Playstation 3 controller back to
the traditional Dual-Shock design, with some minor changes. The
bottom shoulder triggers were changed from digital to analog and a
Playstation button was added to the centre, as sort of a Home button.
The final change was the addition of what Sony called SIXAXIS
control. Sony, to this day, denies that the decision to add SIXAXIS
control was made after Nintendo introduced the Wii Remote, but no one
really believes them. Oddly, Sony says that SIXAXIS control and
rumble interfere which each other, which happens to be one of the
reasons the controller is no longer called Dual-Shock, even though
the Wii Remote is able to have both functions, not to mention full 3D
motion control.
Both
the Playstation 3 and the Wii released in November, two days apart
from each other. Some people waited two days in line for the
Playstation 3, while some people were lucky enough to get a pre-order
and not have to worry about braving the elements. However, due to
blue laser diode shortages, the Sony was unable to meet their
original release target and many people, even those with pre-orders
went home empty handed. In some places, there were riots and, in a
couple, shootings when people found out they couldn't get their hands
on the system. Sony had nicely marketed and hyped their system, but
didn't deliver numbers. As the year comes to a close though, the hype
and demand for the system has seriously dropped. A large number of
people who purchased the system in order to sell the system before
Christmas returned them to the stores they purchased them from
because they were unable to. Two days after the release of the
Playstation 3 came the release of the Wii. Nintendo released the
console in large numbers, and to their surprise, it wasn't anywhere
close enough to meet demand, especially in Canada. The demand for the
Wii has continued to rise since its release, and Nintendo can't ship
them out fast enough. 2006 has treated Nintendo very well.
Then
came the injuries
No
more than two days after the release of the Wii, rumours and reports
started drifting in of people getting hurt while playing with the
system. Worse yet, some people had destroyed their own televisions or
other objects in their home while playing. Thanks to the Internet and
sites like YouTube, people have been able to show off exactly what's
been going wrong and why they, and their things, are getting injured.
The main culprit, aside from people simply being foolish and not
wearing their Wii Remote's strap, was the fact that the strap's cable
was too thin. People were just getting too into their games,
especially Wii Sports, and the Remotes would go flying out of their
hands, but instead of the strap stopping the Remote from flying any
further, it would snap, and the Remote would continue its journey
forward, into whatever object lay in its path. Thankfully, Nintendo
responded quickly to the problem, ordering an optional recall on all
the straps. All people have to do is contact Nintendo support and
send in a form in order to receive their new, thicker straps. Also,
all new Wii consoles shipped after December 18th came with
the new straps, insuring that the only way another Wii Remote strap
would break again is if it was done intentionally. Unfortunately for
Nintendo, the damage was already done, and there is talk of class
action suits going around. Hopefully, it won't get too out of hand.
Video
games blamed for violence yet again
2006
has also become a marker year for anti-gaming lobbyists. Jack
Thompson's crusade against Bully, which only ended up getting rated
Teen, and the Kimveer Gill incident at Montreal's Dawson College, to
name two cases which stuck out particularly in our minds, have been
this year's hot topic for people fighting against violence in video
game and artistic developers visions everywhere. Incidents like these
make us take pause and reflect on what has been created and what is
coming in the future, one of the reasons that we had the special
feature after the Gill incident, other than the fact that it hit
close to home for us. Violence affects us all, but passing the blame
to scapegoats only clouds the issue and can lead to artistic vision
being quashed.
Goodbye
'06
No
matter what's happened this year, it's hard to disagree that it's
been an interesting one. We hope to not only continue to bring
quality reporting to you, but to improve as time goes on. We hope
you're enjoyed reading News Pop! and everything else we have to offer
here at The Comic Book Bin. From all of us to all of you, Happy New
Year!