From The ComicBookBin.com
Review: Fantastic 4
By Eli Green
Nov 13, 2006 - 10:00:00 AM
Developer:
7 Studios
Publisher:
Activision
Rated:
T
Genre:
Action
Platforms:
GameCube, Xbox, Playstation 2, PC and Game Boy Advance
During
an attempt to study a cosmic storm, a group of average humans is
bombarded with cosmic rays and are given super powers. Mostly anyone
who knows a short history of comic books would be able to tell you
that is the origin of the Fantastic 4, and also that of their
nemesis, Dr. Doom. The Fantastic 4 movie, which released last year,
spawned a video game based, mostly, on the movie's story.
The
game actually begins at the end of the story, with Dr. Doom close to
defeating the Fantastic 4. He fires a bolt of lightning, but The
Invisible Woman shields herself and, before being overpowered by the
blast, makes a last attempt to call The Thing to come to their aid.
The shot quickly switches to Ben Grimm (no longer The Thing) stuck in
a reversion chamber, recounting how the story began.
From
that point, the game follows a basic plot and objective line mixing
between parts from the movie and levels which were added to make the
game longer, all of which were split into chapters and the acts of
each chapter. The unfortunate problem that comes from this is that
many parts of the story don't even connect with each other. These
parts are particularly noticeable between the chapters, where after
an objective is completed, and you would normally expect the next
part of the story, the game skips into the next level with something
completely unrelated. Overall, the objective based story which comes
about from this poor construction of a storyline is essentially a
hunt for cosmic power for the purpose of changing Ben Grimm back to
his normal self.
Gameplay
Controlling
the Fantastic 4 team is a relatively simple task. When a character is
available, their icon will appear in the lower left corner of the
screen, and you can switch to them using the button which corresponds
to their icon. Movement in-game is simple, but navigating through the
menus using the control stick is pointlessly slow, so using the D-Pad
is suggested when controlling something other than the characters.
Attacks are done using very few buttons, but combos allow for added
power. By holding down a specific button and pressing one of the
regular attack buttons, the characters' super powers will be used.
The Fantastic 4's attacks can also be upgraded to add more power, as
long as you have enough points.
Players
will find themselves smashing and punching their way from level to
level, excluding times when they have to take some time to complete
an objective or , from time to time, a secondary objective. Changing
the difficulty in the game actually does something, so depending on
just how much of a challenge you're looking for, the selection ranges
between easy, medium and hard. Either way, once you've gone so far in
the game, even if you're changing characters, gameplay will start to
become repetitive and boring. The one saving grace in all of the
repetition is The Thing. Getting to take advantage of almost
everything in the environment made playing as The Thing quite
enjoyable.
Boss
fights have to be my biggest complaint. It's not just the fact that
some of the bosses, like some of the levels, had no reason to be in
the game, it's the fact that fighting them was so boring. This not
only has to do with the actual gameplay aspect, but the sound, which
I'll mention later in the review. Almost every single boss fight in
the game plays out in the same way. Fight the minions until the boss'
shield is down and then attack him in the necessary way, until he
goes down.
Environment
and Graphics
Other
than a couple of glitches here and there, and unfortunately they were
quite noticeable when they happened, the in-game graphics were quite
impressive. The super power effects, explosions and even the
character likenesses were nicely done. Essentially, what you see of
the characters in the FMV cutscenes is what you'll get in-game,
though the detail won't be quite as nice. Even the enemy models
looked to have a decent amount of work put into them. For instance,
the mummies in the museum level had their own unique touches where,
if hit properly, they would split in half and the upper body would
still come after the character. The bandages would flow along with
them until, when finally destroyed, they would turn to a cloud of
dust.
The
environments were also well done, though outdoor areas, like the
jungle/temple level left something to be desired. Places like the
hospital or “The Vault” had their own unique feel to them.
Neither of the two levels were quite alike, though both were meant to
be high tech facilities. They each had the design and layout which
made them distinct and similar to what would be expected of a
futuristic, high tech hospital or prison. The jungle/temple level,
which I mentioned before, was very closed off and had very little
area to move, which is not what one would expect from jungles which
are usually vast and expansive. Compared to something like the New
York City alleyways and subway system levels, that level was cramped.
The
cutscenes in the game were all FMV so, as would be expected with most
FMV videos in games, they were nicely done. I don't know why they
couldn't have used some video from the movie, but there are so many
different reasons I could think of them not being able to – legal
issues, time constraints, footage might not have been available or
matched – that I can understand why they ended up going with FMV
instead of live video.
Sound
The
sound in some games makes you wonder why the development team even
bothered to put it in. While many of the sound effects were good,
some even well done, many were either off or missing altogether. It's
kind of strange to watch an out of control fire truck smash into the
side of a bridge, but to only hear the screeching tires before it
hits and not to hear the sound of the impact. And that's only one of
a few example of impact sounds that were completely non-existent.
The
music had many sections left out too. While silence is the way to go
in some situations, the music was almost non-existent or a bad
selection during most of the levels, and to continue from before,
particularly in the boss fights. The musical score for the game was
poorly chosen, and the boss fights were the worst because they gave
no extra force to the fight and added to the boredom. When there was
music during a boss fight, it ended up being the same music from the
rest of the level, instead of something that could be dubbed “boss
fight music”. Worse yet, when the level music played during the
boss fight, it would repeat over and over again until the boss was
defeated.
Thankfully,
most of the other sound effects were there, the most prominent of
which were the sounds of the Fantastic 4's powers – stretching
sounds for Mr. Fantastic, force field sounds for The Invisible Woman,
The Human Torch's fire sound effects and The Thing's stone on stone
footsteps and hitting sounds. The only other sounds which truly
seemed dead on were those of metal getting hit, and that happened a
lot in the game. Whether it was throwing a car, as The Thing, or
plowing through the plethora of robots that can be found in the game,
the sound of scrunching metal sounded just right.
The
game's voice acting was a bit hit and miss, which might seem odd to
the average person when they see that the voices, at least those of
the Fantastic 4 and Dr. Doom. One of the problems that can arise from
using the original actors from a live action movie in a game is they
may not have a smooth transition from acting on set to acting in
front of a microphone. Not all actors can do it. Most of the cast did
rather well in reprising their roles for the game, particularly
Julian McMahon (Dr. Doom), but Ioan Gruffudd (Reed Richards) seemed
to have a tough time of it. Even some of Michael Chiklis' (Ben
Grimm/The Thing) lines seemed off at times. Then again, maybe the
trouble that they had came from the fact that most of the lines they
were reading were poorly scripted.
Conclusion
From
what I could see after playing Fantastic 4, it was simply put
together as a marketing addition to the film. The game controls were
solid, and it looked quite nice during most of the levels, but it was
boring, repetitive and, excluding most of the voice acting, the sound
and music were awful. A game like this makes it difficult for people
to trust, and buy, titles licensed from other formats, and it's a
shame.
Gameplay:
6.5
Environment
and Graphics: 8
Sound:
5
Story:
4
Fun:
5
Verdict:
Not Worth Your Time
© Copyright 2002-2008, Coolstreak Cartoons Inc. - All rights Reserved. All other texts, images, characters and trademarks are copyright their respective owners. Use of material in this document(including reproduction, modification, distribution, electronic transmission or republication) without prior written permission is strictly prohibited.