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The DC Comics Guide to Creating Comics book review
By Leroy Douresseaux

October 18, 2013 - 13:29

Writer(s): Carl Potts
Cover Artist(s): Jim Lee
ISBN: 978-0-385-34472-2
$24.99 U.S., $27.95 CAN, 192pp, Color, paperback


dcguidecomicsvisual_1.jpg
The DC Comics Guide to Creating Comics cover image

Forward by Jim Lee

The DC Comics Guide to Creating Comics is the latest book in The DC Comics Guide series.  The series previously focused on drawing comic books:  The DC Comics Guide to Pencilling Comics, The DC Comics Guide to Inking Comics (both authored by Klaus Janson), and The DC Comics Guide to Digitally Drawing Comics (by Freddie Williams II).

The DC Comics Guide to Creating Comics is written by Carl Potts, a one-time writer, artist, and editor at Marvel Comics.  For much of Potts tenure at Marvel, he was an Executive Editor and was responsible for a third of the publisher’s line of comic books.  If those achievements do not impress, consider that Potts was the editor who mentored Jim Lee, as well as Whilce Portacio, Scott Williams, and Mike Mignola.

With such a pedigree and with so many accomplishments, it should be no surprise that The DC Comics Guide to Creating Comics is not a book for beginners.  It is not that this book is highly technical; it actually goes into great detail about the art and craft of creating comics.  It discusses everything from the goals and principles of “visual sequential storytelling” to how a creator can affect the comics reader’s experience.

To me, at least, the people who can get the most out of The DC Comics Guide to Creating Comics are writers and artists, especially the latter, who have created comics.  Those writers and artists who have some professional experience or who have produced comic books (even if they have had to self-publish) will get the most out of this because they already either already understand comics (either by theory or practice) or have attempted to make comics.

The DC Comics Guide to Creating Comics is generously illustrated book, but this is not about pretty pictures and slick comic book art.  It is about teaching and guiding.  Potts makes his points with covers, whole pages, thumbnails, pencils, inks, details from larger pieces, etc.  I think my favorite part of the book is Chapter Twelve: Watching the Pros Work.  Three artists:  Whilce Portacio, Bill Reinhold, and Phil Jimenez take the same three-page script and provide breakdowns or thumbnails and then, turn those into pencil art.  Seeing how three veteran artists interpret the same script in ways that are both graphically and visually similar and different is a joy for a comic book fan and will likely be of use to someone wanting to learn the DC Comics’ way of drawing comic books.

So readers wanting to learn more about creating superhero comic books will want The DC Comics Guide to Creating Comics.  Carl Potts is a good teacher, and this is one good looking book.

 



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