How
big is your brain? How much does it weigh? How fast can you think? Do
you have a Big Brain? These are the kinds of questions you'll start
asking yourself after taking your first test in Big Brain Academy:
Wii Degree, the first Touch Generations game for Wii and the sequel
to the Nintendo DS hit. Big Brain Academy: Wii Degree is a brain
training game that tests players' abilities to quickly and correctly
solve challenges and answer questions.
Built
on a similar model to the original Big Brain Academy, this game
offers players five different categories with which they can test
their skills; Identify, Memorize, Analyze, Compute and Visualize. The
full test brings together all five categories, testing the player one
at category at a time, to determine that player's brain weight. The
bigger the brain, the better.
Gameplay
Big
Brain Academy: Wii Degree has to be the absolute simplest game to
control, that I have ever played. Everything is point and click. If
you want to select something, just point the Wii Remote over it,
click, and you've selected it. That's the way the menu system works,
and that's the way all the challenges work. This kind of control
system makes this game particularly great for casual, and even
non-gamers. It has a very pick-up-and-play style suitable for
everyone.

|
Everything
in the game is set up like a school. Players must first enroll in
order to play and records of their progress are kept and updated
whenever they play. Since the game uses player's Miis to keep track
of who is playing, it's easy to jump into a practice session or a
full test any time. If another player comes along and wants to do
some practice, all they need to do is go back to the hallway and
select that player's Mii. The only, slight problem with this however,
is when guests want to play. They must also be enrolled in order to
play. If they do not have their own Mii, though, that could be a
little annoying, unless they don't mind using the Wii's guest Miis.
If that's the case, and most likely it will be since it's a lot
simpler than having to go back to the Mii Channel and making a Mii,
they just have to enroll the guest Miis to start playing.
When
playing the practice challenges, players can select a specific
challenge from one of the five categories and play it as many times
as they want. Each practice session runs through ten rounds of the
chosen challenge. After the session is over, the final score is
calculated by the player's speed and number of correct answers, and
comes out as a measurement in grams. Players can also earn medals for
achieving certain brain weights (Bronze for 100g or more, Silver for
200g or more and Gold for crossing the 300g threshold). Players can
also earn Platinum medals for exceptionally high scores, but a higher
difficulty will require a higher score in order to earn that coveted
prize. The full test works very similarly to the practice sessions,
except that it tests players on all five of the categories and
calculates their full brain weights based on the results. The test
also creates a pentagonal graph which shows how well a player is
doing in each category and selects a title for that player, like
Doctor, Musician, Rock Star, etc.
The
only real complaint I have concerning gameplay though, is the fact
that there aren't enough challenges. There are only three challenges
per category, excluding the group play challenges. Playing Art Parts
(Visualize), Block Spot (Analyze), Fast Focus (Identify) or any of
the other challenges are a lot of fun, but it feels like there still
could have been more. Granted, group play does have extra challenges,
but it would have been nice to see some more in the solo play.
Environment
and Graphics
One
might assume that a brain training game wouldn't have much, if
anything, in the way of an environment. That's not the case with Big
Brain Academy: Wii Degree, though. As soon as you're into the Disc
Channel, not even in the game yet, you're at the entrance of the
Academy. Starting up the game brings you into the main hall, where
you can access the office, the group play hallway or the solo play
hallway. After that, the only part of the Academy that still looks
like a school is the office. All of the classrooms lead into the
games, practice and test areas, which look more like the point of
view of looking down at a desk. But for the type of game that you
wouldn't expect to have any environment at all, that's pretty
impressive.

|
Graphically,
there's nothing particularly impressive though. There's nothing bad
or anything glitchy with the graphics, they're just very simple and
cartoony. The Academy, the practice sessions, everything looks drawn.
The fact that the Miis also look drawn is a nice touch, though.
Sound
Crisp,
clear, noticeable when it needed to be and out of the way when it
could have been distracting, the sound for Wii Degree was, simply
put, beautifully done. There were a lot of sound effects used for the
game, most of them activating when selections are made during the
challenges. Each challenge has a different sound effect for when a
selection is made. The only two sound effects that stayed the same
throughout each challenge were the right answer bell and the wrong
answer buzzer. The good thing about the sounds effects, and this was
the case with the in-game music too, is that they weren't distracting
during the challenges, making it easy to focus.
The
music in the game was very simply laid out. There was music for the
hallways, music for the category and challenge selection, background
music for during the challenges and tests and music for after the
challenges and tests. The music is always the same, but never
annoying and, as I mentioned with the sound effects, is not
distracting during the challenges.

|
There
is a bit of voice work in the game, in the hallways and during
challenges. When in the hallways, if you hold the Wii Remote's cursor
over something selectable, like the office for instance, a little,
helium inhaled voice will say what you're holding it over. There is
also something called the Remote Coach, which is a voice that comes
out of the Wii Remote's speaker to encourage you. During challenges,
it will let you know how you're doing, and after challenges, it will
encourage you to do better if you've done poorly or say you're doing
great if you've scored really well. The Remote Coach can be a bit
annoying at times. It's not distracting, but if you're not doing well
during a challenge you might just want it to be quiet. It sure is
nice to get that “Great job” at the end of a challenge well done.
Conclusion
Big
Brain Academy: Wii Degree is, hands down, a really fun game. The best
part about it is that it's meant to be played every day, so its
replay value is tremendous. Its solid and easy pick-up-and-play
gameplay style is great for core gamers and non-gamers alike. If you
do rent it, you'll end up wanting to buy it so you can keep up, and
keep your brain trained.
Gameplay:
9
Environment
and Graphics: 6
Sound:
8.5
Story:
N/A
Fun:
9
Verdict:
Buy It