the Scoobies are called to investigate the appearance of a Yeti at Benjy Kord’s
(no relation) Rockin’ Gym, where wall climbing is the order of the day. How
could an abominable snowman terrify the gym’s customers without being exposed
for the fraud that it is? Well, it can’t as Mystery Inc. soon demonstrates.
Either there is a printing error, or DC Marketing (which provides us with the
advance copies of comics) chose not to share the reveal with us in advance. I
can appreciate they don’t want spoilers, but this is a new approach I’m not
sure I can be on board with.
Even so, the
story is weak. The three suspects who may or may not behind the yeti scare are
only seen off-panel, spoken of but not actually appear. Perhaps the story
needed more pages, which wouldn’t be so terrible once in a while.
Next comes a
four-page story in which an actual ghost invades the Mystery Machine. The gang
manages to rid themselves of it (for now), but seeds are planted, suggesting it
will return in a future issue.
feature story involves a witch doctor which is in control of an ancient beast
that is terrorizing an African river. Of course, both the witch doctor and the
dinosaur are frauds, and his motive and identity are pretty transparent. The
story reads as if the audience has entered in the middle. Perhaps it also
needed a full issue to flesh out a promising narrative.