the first story in this issue, Mystery Inc is invited to participate in a fund
raiser for the Coolsville Guys and Gals Club. It’s where the Scoobies spent
much of their youth, before hitting the road in search of mysteries to solve.
But in volunteering for the magic act, they fall under the spell of the
Hypno-Haunt. Their personalities are switched, leaving Fred perpetually hungry,
and Daphne unable to see without Velma’s glasses. Fortunately, Shaggy is able
to fabricate a trap and expose the culprit. Like many mysteries, the who is
guessable, but the why eludes everyone he explains it to those meddling kids.
the second story, the Scoobies attend a sumo wrestling match, in which their
good friend is determined to find someone to train him in the art of sumo
wrestling. However, when the match is threatened by a bird-like creature, the
sumos are less inclined to wrestle, let alone train someone new.
time, both the WHO and the WHY are shrouded in mystery, until Mystery Inc is
able to capture the creature and expose the plot behind it all. As mysteries
go, this issue is a bit of a dud, preventing the reader from the opportunity to
solve either puzzle alongside Scooby and the gang.
is serviceable, in the tried-and-true Hanna-Barbera style. However, the key is
not HOW it’s drawn, but how it tells the story. In this case, there’s a scene
in the Hypno-Haunt story in which the culprit is shown being led away from the
reader, effectively with his back to the camera. It seemed awkward to me, and
suggests Randy Elliott should have found another solution to depicting that