The
Outlaws (perceived criminals) are on a mission with the Suicide Squad (actual
criminals). An outpost created by the villain Harvest is in danger of going
thermo-nuclear. If that happens, the radical polar shift will lead to mass
destruction all over the world. And the first problem is just getting there.
It’s at the top of the world, ma.
Oddly
enough, this mission’s leader is Bizarro, and he splits the group into smaller
teams. It’s an interesting dynamic, seeing these players merge their talents
and skill sets. Perhaps it could lead to a rotating roster of Outlaws, former
villains and those who straddle the line between good and bad.
No longer
the monosyllabic Superman clone he once was, he now boasts an intellect akin to
Brainiac 5, along with the emotional detachment the Legionnaire is known for.
But I am concerned that intellect may corrupt him in some fashion. Time will
tell. As Artemis explains to Jason, “Bizarro is all grown up.”
It appears
to be the end of a two-part story. I appreciate the shorter story arcs than run
over two or three issues, rather than the typical six issue epic that is
inevitably repackaged as a trade paperback. By chapter 6, I often can’t recall
how/why the story started in the first place.
Rating:
9/10