The
hunt for meta-humans continues, as the Capes app continues to identify the most
likely candidates for the Super-Gulag of Space (why, yes, that is a Legion of
Super-Heroes reference). Fortunately, Simon and Jessica are on the case,
following leads wherever they may… lead.
In this
case, they lead to the planet known as Hellhole, where crime drives the
economy. They have managed to turn Scrapps, using a bit of stick and carrot.
And thankfully, their rings can provide adequate camouflage to protect them on
the planet where it aint easy being green. But it is here they find the biggest
clue of all, but perhaps being a reader with omniscience over the DCU makes
that easier.
I’d hoped
for a bit of a break from the galaxy hopping, settling instead for simple
cops-and-robbers type of stories. But in this era of Star Wars stories and
galactic guardians, I can see where DC may want to broaden the scope of its
universe, to ride that wave however far it may take them. Certainly the Green Lantern movie has proved Earth-bound
GLs stand little chance of success.
While
Barnaby Bagenda made an auspicious debut last issue, this issue seems less noteworthy.
Perhaps it’s the alien world-building that throws me. When I was in art school,
many of my fellow students were remarkable at creating the fantastic, but truly
sucked at drawing the boring and mundane. I’ve known many who can design a
starship, but couldn’t draw a horse to save their life.
Rating: 7/10