is held captive by a bioterrorist known as the Needle. One of the Many Arms of
Death, she only recently learned the Needle is actually Dr. Jonathan Crane aka
the Scarecrow. Using his various fear formulas on her, she struggles against
the madness of a prison of her own making.
thankfully, she is not alone. Also being held in the hidden lab beneath the desert
is Colony Prime, a commando once part of Kate Kane’s father’s unit. The
grudgingly form a partnership in a bid to escape, but even if they manage to do
so, where would they go? The desert is three weeks in every direction.
issue is rather disjointed, much like the madness and confusion to which Kate
Kane is subjected. I’ve seen it before: whole issues devoted to the
drug-induced nightmares of a person held in captivity. It enables the artist(s)
to abandon any rules regarding anatomy and rendering. But such chapters are
tiresome, providing a mere interlude in the story.
Bennett is more ambitious than that. This issue of Batwoman departs from some of the character development we’ve seen
recently, in favor of more action and ingenuity. It’s refreshing, if the
creative team can maintain the momentum of Batwoman kicking ass.