Batman’s
battle with the new Scarecrow concludes, as he dodges the entire population of
New Gotham who are out for his head – all except one. For whatever strange
reason, Melanie Walker, formerly of the Royal Flush Gang, isn’t under the
influence of the Scarecrow’s electronic signal. (We knew it wasn’t fear gas, so
in this ultra-techno world of Batman
Beyond, what else could it be?)
Bruce serves
the function Alfred once did, remaining in the Bat Cave to mastermind strategy
by remote control. I’m surprised it took him as long as it did to figure things
out. He genuinely is slipping in his old age.
Bruce’s role
on the team comes to forefront in a conversation with former Creeper Jack
Ryder. In fact, Ryder is as much a hero here as anyone – but don’t expect to see
him donning his green wig and yellow tights any time soon.
Despite the
original Batman’s status in the DC Universe, it’s refreshing to see another
character who isn’t entirely sold on the legend of the Dark Knight. One might
argue Batman is, as another detective described himself, “a high-functioning
sociopath.” No doubt Batman has left a trail of human wreckage in his wake, but
it was all in the name of justice. That makes it okay, right?
This has
been a standard five-issue story arc, which n my youth, was an epic adventure.
But these days it’s standard, perfect for re-packaging in TPB form. I’m growing
more comfortable with the format, so long as the creative team remains in place
throughout the entire story. It’s when each chapter is drawn by a different
artist that I feel the narrative becomes visually disjointed. Thankfully, Batman Beyond is pretty consistent, and
it’s become a personal favorite because of that.
Rating: 8/10