DC Comics History: Tales of the Legion of Super-Heroes
By Deejay Dayton
Jul 26, 2017 - 22:03
After a few years in which the Legion of Super-Heroes appeared with increasing frequency as guest stars in various Superman books, they finally got their own series in Adventure Comics during the period 1960 – 1964: the Silver Age. There was no shortage of developments and events during this era. New members would join, one would die, and two offshoots of the team would be created, the Legion of Super-Pets, and the Legion of Substitute Heroes. The stories were by either Jerry Siegel or Edmond Hamilton. In general, those in which Superboy played a major role tended to be by Siegel, while those that expanded on the various Legionnaires were by Hamilton. As something of significance happens in each of the twenty of the stories that fit into this era, I will be going through them one by one.
The Legion of Super-Heroes move into their own series in Adventure 300, with a classic cover by Curt Swan The story pits them against a robot built centuries earlier by Lex Luthor, which has the ability to activate the powers of the various Legionnaires and use them against each other. Although nine Legionnaires are shown on the first page, only Cosmic Boy, Lightning Lad, Saturn Girl and Sun Boy have roles in the tale.
Superboy is very much the star of the story, though it’s Mon-El who saves the day, temporarily released from the Phantom Zone. He joins the Legion in this tale, but still much return to the Zone at the end, until a permanent cure is found for his lead poisoning.
The World Wide Police appear in this story. They are usually considered a forerunner of the Science Police, although looking at the dangerous craft they fly I think it just as likely that they died in those machines and were replaced by Science Police who were smart enough to build safer airships.
As new applicants to the Legion fret over whether they are good enough to join the team, Bouncing Boy relates his origin, and how he became a member, with the apparent message that, if someone as silly as him can become a Legionnaire, anyone can! Adventure 301 was written by Jerry Siegel, so perhaps that’s why there is something almost Bizarro about this story. Thanks to Storm Boy’s embarrassing attempt to join the team, we learn that one must have actual powers to become a member, that high tech devices are just not good enough. Storm Boy is so bitter about this that he spends years and a fortune having devices implanted into his body, returning 40 years later in vengeance. Triplicate Girl gets to show off her ability to single-handedly gang up on someone.
Then we get the intense origin of Bouncing Boy. Check Taine was a lazy delivery boy, who stopped to watch a robot gladiator tournament while carrying an experimental formula to the Science Council. He then mistook it for a bottle of pop and drank it. This borders on Jimmy Olsen level stupidity, so it’s appropriate that it endows him with Jimmy Olsen level goofy powers, in this case becoming a big bouncing ball. He applies for Legion membership, but is promptly rejected. The Legion even seem to follow him around, laughing at his feeble attempts to stop crime. But ultimately Bouncing Boy proves himself against a villain with electrical powers, who he can defeat because he is not grounded during his attack. Other Legionnaires appear in the story, but few really get much opportunity to do their thing.
Cosmic Boy runs the whole application process, as Legion leader. One of the two men shown in the final panel is credited as being Matter-Eater Lad, who becomes a member by the next issue. The earliest version of the Mission Monitor Board appears in this story. It neatly demonstrates the far ranging scope of Legion activities, while at the same time allowing some Legion members to be shown in action, without detracting from the story. In this case, Colossal Boy, Phantom Girl and Ultra Boy.
Sun Boy’s powers suddenly disappear, and he gets kicked out of the Legion in Adventure 302. It’s a fairly simple tale. He tries to have his powers recharged by Superboy and Ultra Boy, using their heat vision, but it fails. He gets expelled, is hunted by an old foe, but successfully reboots his powers, after realizing that Superboy and Ultra Boy were robots, and he needed the charge from a living being. What makes this story entertaining is the really horrible way he gets treated by the Legion. Zero compassion from Cosmic Boy, though he does get to keep his nameplate and figurine.
But they check every last item once he is gone, it seems, and Bouncing Boy comes to his home to retrieve a porta-monitor he kept, so he could watch his former friends and teammates. It’s thanks to the porta-monitor that he realizes Superboy and Ultra Boy are really robots.
But you can’t help but feel bad for Dirk Morgna, who continues to wear his outfit even though he no longer has powers. And just to hammer in what a sad loser Dirk is, once he recharges he rejoins the team that treated him so shabbily, and is almost reduced to tears from joy.
Matter-Eater Lad joins the Legion in Adventure 303, and almost immediately falls under suspicion as the team discovers they have a spy in their midst. After a brief sequence in which Sun Boy and Lightning Lad have a medical check-up with Dr. Landro, and the reader is introduced to the capsule implants that are used in future medicine, we meet Tenzil Kem, from the planet Bismoll. On his planet, people developed the ability to eat and digest anything. He felt this qualified him for membership in the Legion of Super-Heroes, and apparently so did the rest of the team. The Science Police also make their debut in this tale, replacing the World Wide Police seen earlier.
The Legion plans keep being known by the villains they are pursuing, and they come to accept that there must be a traitor on the team. As the new boy, Matter-Eater Lad falls under suspicion, and when accused by Brainiac 5 runs off guiltily. In fact, this was a ruse concocted by Brainiac 5 and Matter-Eater Lad to get the real spy to think he was safe. He was shrunken and implanted into Sun Boy by Dr Landro. Jerry Siegel gives a big explanation for how the spy was shrunk, instead of simply making him an Imskian, like Shrinking Violet. Later continuity would attribute him as an early Imskian rebel.
What? Killing off Lightning Lad just a few issues into getting their own series? Impossible! But that’s what happened in Adventure 304, in a story that also saw the first election for Legion leader, and as later continuity would have, the first appearance of the Khunds. After reading and destroying a mysterious message, Saturn Girl rigs the election so that she becomes the new leader of the team.
She immediately turns tyrannical, and forces the Legionnaires to wear medallions with her image. Why on Earth they have a medallion making machine would actually be addressed in a story in the 1980s. Cause Legion fans care about stuff like that. Saturn Girl then finds reasons to put all the members on suspension, and thanks to the properties of the medallions, steals their powers.
But all of this is actually to protect the team from Zaryan the Conqueror. The mysterious message had been a computer prediction that a Legionnaire would die in battle against him. Lightning Lad, informed of Saturn Girl’s plans by Mon-El, from his Phantom Zone vantage point, swoops in to save Saturn Girl, but perishes himself, as does Zaryan.
And this was 1963! Heroes did not die! This story helped cement the notion that there was something special about the Legion of Super-Heroes series, and its best days were still in the future. (That was a funny. Future. The series is all set in the future. Get it’? Aren’t I clever?)
Marvel Lad, who also calls himself Legionnaire Lemon, competes for membership in Adventure 305. Open auditions are held again, and it becomes a regular feature of Legion tales, in which rejected applicants are briefly introduced, many of whom would return, sometimes decades later. This issue introduces Antennae Boy, who is not seen again until the mid-80s. The focus of the story is on Marvel Lad, who displays a staggering range of powers, and even invents an anti-gravity metal as part of his initiation.
More significantly, he battles and defeats a Sun-Eater. This creature bears little resemblance to the deadlier version that would be seen a few years down the road, but still is a challenge. In the end he is revealed as Mon-El, a complete surprise for anyone who cannot reverse the letters in Lemon. Brainiac 5 developed a cure for his lead poisoning and released him from the Phantom Zone.
As they waited to see if it would function on a long term basis, Mon-El came up with the Marvel Lad identity to have some fun with the team he had joined months earlier, without being able to participate. It’s a bit sad seeing that Jax-Ur is still in the Phantom Zone, more than a thousand years after the destruction of Krypton. As evil as he is, being sentenced to eternal punishment is a bit much.
At a time when most comics had a supporting cast that could be counted on one hand, the Legion of Super-Heroes just kept adding more and more characters into the mix. Adventure 306 introduced not only five new heroes, but even banded them into a supporting team, with the unenviable name of the Legion of Substitute Heroes. Polar Boy, Night Girl, Stone Boy, Fire Lad and Chlorophyll Kid are all rejected for Legion membership. They do get nifty flight belts as parting gifts, though. Undeterred, they form their own team, and hang out in a cave just outside the city. We learn a little of the origin of each hero. Polar Boy is from a very hot world where everyone has the power to radiate cold, and Stone Boy is from a world where people “hibernate” by turning to stone. Night Girl lives on a world shrouded in darkness, so was unaware that her powers faded in sunlight until she came to apply for Legion membership. Fire Lad acquired flame breath after exposure to a meteor.
But the best of these is the origin of Chlorophyll Kid, whose ability to stimulate plant growth came after falling into an experimental solution as a child. The Legion really take a back seat to the Subs in this story. After a few attempts to help the Legion, the Subs discover that some unmanned rockets the team is fighting are really transporting alien plant life as part of an invasion. They head to the world the ships are coming from, and destroy the floral army. The people of Earth, and the Legion of Super-Heroes, are unaware of the achievement of the Subs, but this team of rejects has proved themselves to the readers, and they would remain frequent supporting characters through the Legion’s run in Adventure. This is also the first of Edmond Hamilton’s stories in this run. While Jerry Siegel’s Legion tales tended to be very much a part of the Superman universe, Hamilton was more interested in expanding the Legion’s own reality, and is my favourite of the Legion’s scripters during this early period.
A new hero and a new villain are added to the world of the Legion in Adventure 307, and Edmond Hamilton does his best to craft a genuine mystery story around it all. After the raider Roxxas wipes out the entire civilization of the planet Trom, the Legion head off in weird little personal space ships to hunt him down. Saturn Girl brings a new member onto the team, but conceals his powers and identity from everyone else. The story plays fair on this, giving the reader genuine but subtle clues throughout, to his powers at any rate. The fact that he is the sole survivor of the genocide on Trom can be deduced only by the fact that Saturn Girl is at pains to shield his identity from Roxxas. The Legionnaires keep trying to guess at his powers, but not even Brainiac 5 can figure it out.
In truth, it really ought to have been easy for his computer mind to piece it together. Guess Brainy was having an off day. Invisible Kid becomes suspicious that the new boy is really a spy working for Roxxas, and follows him when he heads out on his own. This turns out to be a good thing, as the boy is captured and almost killed by Roxxas, but saved by Invisible Kid. The story even plays fair on this point, showing an empty but inflated space suit at one point, as a clue to Invisible Kid’s presence. In the end we learn the identity of Jan Arrah, the sole survivor of Trom, whose inhabitants all had the power to alter objects from one element to another, and he adopts the name Element Lad. Roxxas is imprisoned, and does not appear again until the early 70s.
After saluting the new flag for the Legion of Super-Heroes, the team goes to Lightning Lad’s glass coffin to pay their respects, and notice him moving. They open the coffin and are not as surprised as one might expect as he announces he has come back to life in Adventure 308. Although it is common now for dead heroes to come back to life, there were very few dead heroes around in 1963. Even still, his amnesia, and the possibility that he may have lost his powers, make this story hint that something else might be going on. Proty is also introduced in this tale, rescued by the Legion from Thieve’s World. He has much the same powers as Chameleon Boy, though of smaller size and apparently incapable of speech. Despite the fact that the creature can clearly think and react, he is treated as a pet, and adopted by Chameleon Boy.
As the story progresses, Sun Boy keeps running interference for Lightning Lad, stepping in to help so there is no need for the revived hero to use his powers. When he finally does, Sun Boy is amazed. He had noticed right off the bat that the new Lightning Lad was female, and had no Adam’s apple.
It turns out that this is really the sister of Lightning Lad, Ayla Ranzz, who came to take her twin brother Garth’s place in the Legion. We get their origin story in brief, that they crash landed on the planet Korbal and an attack by lightning beasts endowed them with their powers. Curiously, in the flashback Garth is shown wearing his costume even before he gains his abilities. Ayla adopts a modified version of her brother’s outfit and joins the Legion as Lightning Lass.
The Jungle King story in Adventure 309 is a simple one, and important not for the one-shot villain, but for the monsters that he assembles, most of which return in later Legion stories. The story itself drips with irony.
Rejected by the Legion, Jungle King goes on a vengeance kick, and puts together a “Legion of Super-Monsters,” although he rejects a gas beast as being too useless. The gas beast then goes on a vengeance kick and kills Jungle King. Of the creatures introduced in this Edmond Hamilton tale, the Earthquake Beast would be the most frequent in its appearances over the years. Bouncing Boy proves to be no help in this tale.
Rather than follow orders, he starts bouncing for fun and reveals his presence, and the Legion’s, to Jungle King, almost messing up Chameleon Boy’s infiltration of Jungle King’s crew. In the end, it's a monster Jungle King rejected for his team that turns on him and kills him, just as he was trying to do with the Legion.
Look! It’s Star Boy! He hasn’t appeared since his introduction, and isn’t even in this story, but there he is with the other Legionnaires in the splash for Adventure 310. While Star Boy is included, Matter-Eater Lad, Phantom Girl, Shrinking Violet and Supergirl are missing from this picture, the closest to an official line-up of the Legion yet. Mask Man appears pretty much out of nowhere, and starts killing off the Legionnaires.
Ultra Boy is the first to fall, and they make sure the reader knows he is truly dead. The rest of the story sees team members killed off one by one. They try to run, build a fortress for protection, but nothing seems able to stop this powerful killer. The downside to a story like this is that it HAS to have an out.
And sure enough, the last surviving Legionnaire, Superboy, realizes that Mask Man is really a descendant of Mr Mxyzptlk, and once he tricks him into saying his name backwards, all the effects of his magic are erased, and the team comes back to life. Gotta give it this, though, at least Edmond Hamilton didn’t make it all a dream.
Hey look! Star Boy is on the cover! So he must be in the Legion story in Adventure 311, right? Nope. Actually, very few Legionnaires appear in this tale, which features the Substitute Legion once again trying to gain the respect of the team that rejected them. You have to give the Subs credit for persistence. Being rudely dismissed and insulted has no effect on them. Polar Boy is the first to suspect that the Legion intends to kill them, though Night Girl refuses to believe such a thing about Cosmic Boy, whom she has a major crush on.
When the Legion blow up the spaceship the Subs were meant to be on, there seems no doubt to the issue. But in fact, the Legionnaires who have been appearing in the story are actually evil aliens in disguise.
They are exposed and defeated by the Subs. All of this occurring while the real Legion is off planet. Another triumph for the team, yes. But a victory that no one knows about, including the Legion of Super-Heroes.
The Legion decide that Lightning Lad has been dead far too long, and simply isn’t going to come back to life on his own, so take it into their own hands to bring him back to life in Adventure 312. They split up to search the galaxy for any possible method to bring him back. Early on, Saturn Girl reads Mon-El’s mind, and discovers that he knows of a method, but is keeping it a secret from the rest of the Legion. Eventually she tricks him into landing on his home planet, Daxam, where the scientists have developed a way to bring someone back to life, at the cost of another person’s life. Saturn Girl, Mon-El, Superboy, Sun Boy, Lightning Lass and Chameleon Boy are all willing to die to bring Lightning Lad back, so they have a weird sort of contest. They all circle his coffin with lightning rods, allowing chance to decide who will die.
Saturn Girl has no problem rigging this one, like she rigged the last leadership election, replacing her rod with one that is more conductive to electricity. In the end though, it’s Proty who sacrifices himself, having taken Saturn Girl’s place. And this was a sentient creature they treated as a pet! Much, much later, this story would take on an added dimension, as it would be revealed that Proty did not so much die as transfer his life force to Lightning Lad, taking over his body, rather than bringing him back to life.
Supergirl makes her first appearance with the Legion in their Adventure Comics run, in issue 313 in a story that sort of features the female Legionnaires, in so far as they all come down with a mysterious disease. Saturn Girl, Phantom Girl, Triplicate Girl, Shrinking Violet and Lightning Lass fall ill from the Crimson Virus, as does Night Girl from the Subs, and are taken to Quarantine World. Satan Girl shows up and claims responsibility for the disease, and that she intends to head to Quarantine World and kill the women. Rather than pursue her, Sun Boy appoints Supergirl temporary leader and sends her off to battle Satan Girl, while the rest of the guys stay safely on Earth. Cowards. Anyway, Supergirl is mystified by Satan Girl, who not only is equally powerful, and immune to kryptonite, but also seems to know everything about Supergirl.
Supergirl heads back to Earth, and convinces the boys that they need to move the girls to a secret location. Bouncing Boy once again proves himself extremely useful. As Satan Girl’s powers cannot affect animals, Supergirl assembles the Legion of Super-Pets and has them take down the villain. Ultimately, it turns out Satan Girl was an evil duplicate of Supergirl, created by red kryptonite she was exposed to on her trip to the future. Satan Girl does make one further appearance, as part of the End of an Era storyline in the early 90s. Not the greatest Legion tale by Edmond Hamilton, but it does have Curt Swan art. And I’m a sucker for the Super-Pets.
Adventure 314 sees the “big 3” of the Legion – Superboy, Mon-El and Ultra Boy, get possessed by evil men from history, pitting the rest of the team against them. The story opens with another Legion try-out session. Ronn Kar is rejected, but will return later in the run in Adventure. More important for this story is Alaktor, who uses the try-outs to spy on the security of the Clubhouse. Alaktor travels through time, rounding up Hitler, Nero and Dillinger, taking each shortly before their downfalls, and then transferring their minds into the bodies of Superboy, Mon-El and Ultra Boy.
Though the try their best, and hold off the dangerous heroes, the Legion only succeed by having Saturn Girl use her mental powers to turn them against each other, and against Alaktor. The activity all takes place on a ‘Lost World’ of massive hi tech machine. The panel showing it in motion makes me want to say this is Warworld in the far future. Not that Edmond Hamilton knew of such a thing when he wrote it, but that’s the joy of retroactive continuity!
In Adventure Comics 315 the Legion is very excited about their new Universe Monitor, but it quickly proves itself not up to the task as alien invaders manipulate its feed, while they invade Earth. The Substitute Legion, not having any such equipment in their cave, see the invasion and fight off the alien raiders, and the Legion finally come to learn of their existence. Impressed, Saturn Girl decides to hold a contest, and reward the highest scoring Sub with membership in the Legion.
Each are given tasks that their powers seem useless for, but each also figures out a way to succeed, except for Stone Boy. He gives up on his task, asking Saturn Girl to complete it, in order to protect some villagers who have come too close to the beast he was supposed to apprehend. His selflessness scores the highest points, and Stone Boy is awarded Legion membership, but declines so that he can stay with his friends. A nice little tale by Edmond Hamilton, that scares us with the possibility that a person whose power is standing motionless might have become a Legionnaire.
Ultra Boy stars in the Legion’s first “full-length” story, which is also the first issue of Adventure to feature only one story, in issue 316. Jo Nah’s origin is shown, getting swallowed by a space whale.
I guess that’s the best origin one is likely to get with the name Jo Nah. The Legion discover that he has a criminal past on his home planet of Rimbor, and joined the team under a fake name. So none of them questioned the name Jo Nah. Guess the space whale made it plausible. Ultra Boy is expelled from the team, and goes on a rampage. Phantom Girl is devastated, and the romance between the characters builds out of this story. Jo joins a group of space pirates, as the rest of the Legion try to hunt him down. Chameleon Boy actually manages to track him, but Ultra Boy escapes. Phantom Girl also finds him, remembering a secret place he had told her about, but shows up just as the space pirates arrive. She gets brought aboard their ship with Ultra Boy, who almost immediately turns on the alien raiders and apprehends them. We learn that it was all a ruse concocted by Ultra Boy to be able to get close to the pirates.
He had planted false information about his past, intending to be expelled. Once the Legion discover this, they welcome him back. Aside from setting up the Ultra Boy/Phantom Girl romance, Edmond Hamilton’s story also gives Jo the semi-shady background on Rimbor that would be a major part of his character as the Legion continue through the decades. One final note about this story. Proty II is introduced, again a pet of Chameleon Boy. We see, for the only time, a statue of the original Proty. One cannot help but fear that Cham simply got a new Proty to hang onto in case he or some other member of Legion died, and then they would just sacrifice this one to bring the dead member back.
Star Boy finally makes an appearance with the Legion in Adventure 317, though now with completely different powers, an ability to increase the density of people or objects. He also has the power to fall instantly in love, which he does the moment he meets Dream Girl. Nura Nal is from the planet Naltor, where everyone has precognitive dreams, but her abilities are the strongest. Considering how this story plays out, that doesn’t say much for the rest of the population. But she does get granted Legion membership after foreseeing a spaceship explosion and an attack by wild beasts, both of which the Legion act on to prevent. All the male team members fawn over her, and vote for her, while the women are all openly jealous and vote against her.
But before I go any further, I also want to draw attention to the two panels of the page I included above, which show Superboy and Mon-El attempting to break through the Time Trapper’s “Iron Curtain of Time.” Edmond Hamilton does a great job slowly introducing this villain over a number of issues, this being the first.
Dream Girl is also a master of Naltorian science, though few stories would really play on that fact until the 80s and beyond. At first, her abilities do not seem that great, as her repairs to an electrical generator cause it to explode, resulting in Lightning Lass losing her powers. She exploits the rules of the Legion to have members expelled or suspended, a reign of terror reminiscent of Saturn Girl. Star Boy never loses faith in her, though. And he turns out to be right, as Dream Girl’s actions were all taken to prevent the deaths of the Legionnaires that she foresaw in a dream. Or so she thought. In fact, she saw only the destruction of android doubles of the team. Embarrassed over the entire situation, she resigns her membership at the end of the story, realizing that she needs to improve her abilities. She also informs Ayla Ranzz that the effect of the generator explosion was in fact to alter her powers, giving her the ability to make things weightless. She even chooses a new codename for Ayla, Light Lass. Kind of a control freak, but I expect they were just glad to be rid of her at this point, except for the smitten Star Boy. Dream Girl would return, and eventually become a Legionnaire again.
Edmond Hamilton gives Mutiny on the Bounty a Legion twist in Adventure 318, and puts Sun Boy in the role of the crazed captain. Sun Boy and Cosmic Boy are returning from a mission when they intercept a distress call from the planet Xenn, which is about to explode. Sun Boy takes charge of evacuating the entire population of the planet. Power goes to his head pretty quickly, and while one might excuse an element of micro-managing during the evacuation, his behaviour on board as they transport the refugees becomes abrasive and insulting. When Cosmic Boy discovers that Sun Boy has made an error in navigation, his attempt to inform him and correct it meet with accusations of treachery, and Cosmic Boy is thrown into the brig. The Legionnaires mutiny, but Sun Boy keeps control of the ship using robots, and throws the rest of them out into space in a small ark.
The story then follows Cosmic Boy, Lightning Lad, Light Lass, Triplicate Girl, Star Boy and Matter-Eater Lad as they journey through space, finding transport and food, while trying to get back home. They succeed, and even manage to find Sun Boy, who has gone sort of comatose aboard the ship. He is diagnosed as having “space fatigue,” and all is apparently forgiven. But at no point in the next few decades is Sun Boy ever put in charge of a major operation, nor is he ever seriously a candidate for Legion leader. The story is referenced in an issue in the 90s that focuses on his character. Also notable in this issue is the first visual appearance of the Time Trapper, as Superboy and Mon-El again attempt to pierce the Iron Curtain of Time. While technically the first appearance of the villain, his costume and powers are very similar to the Time Master who had battled Wonder Woman a few years earlier, and I’m not the only one who considers them the same character.
Adventure 319 features almost the entire line-up of the Legion of Super-Heroes, only Supergirl is absent. And if that weren’t enough, the Substitute Legion appear as well. And if THAT weren’t enough, this issue also has the debut of the wonderful Planetary Chance Machine! A fortress that looks very much like the Tower of Babel is constructed on the planet Throon, and emits rays that cripple any spaceships that come near it.
The Legion are called on by the Science Police to help penetrate the edifice and capture those within. And how does the Legion choose which members should undertake this dangerous task? By seniority and experience? By picking the ones whose powers are most likely to be of use? No! They sit around a table and wait for a machine with spinning balls on it to whack a member in the head! This is the marvellous Planetary Chance Machine. Planetary because the balls resemble planets. Brainiac 5 is the first to be bonked, and look how calm he is about it. This machine would be featured in a couple of stories, but its full potential would not be realized until the Legion of Substitute Heroes Special in the 80s. Wave after wave of heroes, selected by the machine, attack the fortress and fall to it. Lightning Lad does manage to enter, but is taken prisoner immediately. This is the first of a number of tales that see the entire Legion taken down, culminating in the End of an Era storyline, but its the only one that takes place entirely in one issue. This means that few of the heroes get a chance to do much of anything other than fall to the enemy.
Matter-Eater Lad is one of the few who gets to use his abilities to a decent extent, hollowing out a meteor in an attempt to make a sneak attack, though this proves no more successful than any of the other waves. After the Legion are wiped out, the Substitute Legion make their play, and it’s Night Girl who winds up saving the day, tunnelling into the building while the rest of the team create a distraction. And look, it’s just two little old men who took out the most powerful people in the galaxy.
Not a shining moment for the Legion, but that’s not the main point of the ending. Edmond Hamilton concludes the tale with a victory parade for the Legion of Substitutes. The four tales they have appeared in have taken the team from outcasts and rejects to triumphant heroes, acknowledged and appreciated.
Tales of the Legion of Super-Heroes continues in the next period, 1964 – 1967: the New Look.
Tales of the Legion of Super-Heroes: Adventure Comics 300 – 319 (Sept 62 – Apr 64)
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