Gone Digital
By Zak Edwards
Sep 22, 2009 - 23:57
With the release of a print version of Spider-Woman #1, Brian Michael Bendis and Alex Maleev’s motion comic from last month, now is a perfect time to consider the implications of this move and the presense of motion comics on the industry. With Webcomics being a very real alternative to print and, one could argue, replacing the publishers in the near future, are online versions of our beloved funny pages about to join the cassette and Laserdisk (I just bought a CD, so they’re not dead yet, just terminally ill) in abandoned forms of entertainment? Maybe, but this writer is arguing not for a couple of reasons. First, the print comic is a part of a larger physical culture, with many comic book purchasers taking a weekly pilgrimage to their comic book store to engage with the people selling them their addiction. Second, the cost involved will not justify the regular use of motion comic books to justify a complete overhaul. Third, the continued alienation of comic book retailers will eventually cause a scenario where the publishers will have to make a choice, and the cheaper one will be the winner.
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Another aspect of the motion comic to explore is the cost involved. Where the staff of the average print book may include about six people from writer and artist to editor and publisher, the staff behind a motion comic increases exponentially. Voice actors, casting, animators, directors on top of the usual staff increases the cost of a book quite substantially. I do not have the numbers on how well the iTunes version of Spider-Woman sold, but I have I doubt it could actually sell for two dollars less than a print comic and still make money without the sales being drastically higher than that of a print version. Yes, there are physical costs to consider in the making of a print comic, as well as distribution, but iTunes isn’t doing this for free, either. Therefore, the print comic will survive until a cheaper and more viable option appears to replace the comic book store without the consumer considering its importance anymore.
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All in all, this article may be laughed at in a few years time when my beloved comic book store has been turned into a Starbucks filled with people watching comics on iPhones as my beloved bookstore wrestles with dropping literacy rates and the only job I can find is translating classic works of literature into internet slang. But, for now, the tangible culture of of the comic book, the increased amount of money required to make a motion comic and the movement away from a profitable means of selling comic books will keep the books in my hand requiring me to turn the page rather than wait at a loading screen. Until these all change, print’s here to stay.
Also, I would encourage you to make some comments about this subject below. Think I’m way off? Let me know! Agree with me, stroke my ego!
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