Midnight
Club: Los Angeles has the look and feel of most arcade style
racing games, but it's brought down by its difficulty and various
flawed gameplay elements. The overall look and set up of the game is
nice and works for this style of game, but it doesn’t fit well when
placed together with the extreme difficulty. It has a lot of stuff
going for it but it doesn’t bring anything new to the table.
Midnight
Club: LA uses the concept of an open world for you to drive
around in and find others racers to take on. An open world means that you
have an entire city to drive through, and the races that you take part
in are set up in certain areas/streets of the city. For example,
this same concept is found in games like
Burnout Paradise and
Need for Speed Most Wanted. This game requires you to open
your map and select your next opponent, and then drive to find them. At
times, you will be able to race your opponent to the start line which
adds a bit more to the experience. This game doesn’t really
require an open world setting; the style of venue doesn’t
really add much to the game. The city doesn’t have many notable
landmarks, so you won’t be able to remember how the city is laid
out. What makes it weirder is that even though it’s an open world,
during the races you still have check points to meet. So you can’t
find your own way to the finish line. But you can still drive off the
path, which can cause you to fall far behind and adds to the game's
difficulty.
The gameplay in
Midnight Club: LA also is feels off. Because it isn’t
a simulation racer (a style of driving game where the car’s
mechanics replicate driving a car in real life), it focuses on the
concept of “hold down the accelerator and dodge obstacles.” This
kind of gameplay is found in the
Need for Speed and
Burnout franchise, but the game's design falters with this control style because it
focuses on it way too much. In most games with this style of racing,
the brake button is still needed during some sharp turns or to help
avoid an obstacle. Unlike those types of games,
Midnight Club: LA doesn’t
use the brake button at all. In fact, using it will cause you to slow
down so much at a turn that your opponent(s)
will easily be able to pull ahead. You'll end up having to always worry about whether you are
going too fast when reaching a turn, and hoping you have enough
room between you and the guy behind you so that you can use the brake. Not being
able to use the brake button whenever it's needed can make driving in between cars
and taking sharp turns very difficult.
On the
other hand, the game awards you with new “Special Abilities” the
more you advance through the game. These can be anything from slowing
down time so you can manoeuvre better for a few seconds, or even
causing an opponent to break down for a bit. These help out quite a
bit during a race; slowing down time when you realise you need to
make a sharp turn immediately can really save your race. The addition
of these abilities are helpful and fun to use, and ease the pressure of
the game's difficulty. They allow for more thought and strategy to be
used in the race and give you more diversity in the way you handle
the tracks.
This
brings us to the difficulty of the game, which as I mentioned, is very high. With a
lot of racing games, not having a super clean run can cost you the
race. This is also the case with
Midnight Club: LA. What
makes this even worse is that the opponents will hardly ever crash
into anything or overshoot a turn. Your opponent(s) always know
exactly how fast they should be going and the best route to the
finish. You'll always need to be on your toes. No matter
how far back your opponent is, one wrong turn or collision can still
cost you first place. The classic slingshot handicap opponents.
To add
to the difficulty, they set you up with four different levels of
challenge to play. Green is easiest, yellow is medium, orange is
hard, and red is hardest. For the majority of the time I spent with
the game, I was playing either green or a few yellow runs. Green
became quite easy for me once I upgraded my car as much as I could,
but I was still only winning by a few short seconds. Yellow was the
level I had to play at to have a challenge and yet still have some
chance of winning. Normally you’d be able to keep replaying the
races so you can memorize some of the hard sections and
practise them – not in this game. Each time you do the race again,
after losing, it changes the track. You’re still doing the same
race, but now you’re driving through a different setup. This makes
any chance of trying to practise in the areas you screwed up at
impossible and, once again, greatly increases the game’s difficulty. Not being
able to memorize key turns and the layout of the race tracks really annoyed me.
If you
do get tired of the computer players, you can take your driving
online. The game allows for up to sixteen players racing at once with
various game modes. Besides the standard racing modes you
can play types such as Keep Away, the player must hold onto a flag
for as long as they can, as well as Stockpile, the player must
collect as many flags as they can. The online gameplay also adds a couple more
special abilities for you to use against your opponents.
One of
the nicest things about
Midnight Club: LA is the graphics and
the way it presents itself. Everything looks really slick and shiny
wherever you go. The car crashes aren’t as good as what we’ve
seen in games like
Motorstorm or
Burnout Paradise though,
since your car will never go as far as to blow up. However, it does a good job of
making your car look like trash if you get banged up enough. The city
of Los Angeles, in which you play, also looks great and has a day and
night cycle. The city’s weather can even change from sunny to
cloudy to even start to rain on you while you race. So you will never
have to race in only one type of setting/weather pattern.
The
music in
Midnight Club: LA is also cool and diverse. You can
select different genres in which to play depending on your music
taste. The best part about the music in the game is that it allows
you to make a Favourites Playlist, letting you specifically choose which songs you like the most or want to listen to more often. The inclusion of
this feature is great, since listening to music you can’t stand and getting
frustrated at the game are not a good combination.
Overall,
Midnight Club: LA is a very nice looking game that just gets
frustrating after a short while of playing. The gameplay and
difficulty make it a really hard to stick with. However, if you can get
past the tedious gameplay introduction, it fixes some of these issues when you
start getting the better cars and superior tune ups. The game
presents itself very nicely and can get extremely fun when racing
online. but it doesn’t bring anything new to the genre or
doesn’t stand out as a better racing game against some of the
current contenders on the market. It does a good job of looking
sharp, but can be hard to get into. If you really want the best
racing experience, you’ll probably want to look elsewhere.
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