The
signs keep coming that major studios and media corporations are
paying closer and closer attention to what their fans are saying and
have their attention on, as convention floors are more and more
becoming the testing grounds for early product promotion. It could be
seen at the New York Comic-Con, has become a major part of the San
Diego Comic-Con over the past couple of year, and has now made its
way to Canada.
Walking
the floor at Fan Expo 2009, it was quite clear that the media
corporations are starting to understand the importance of going where
the fans are. DC and Marvel
Comics
took up their usual amount of space – a whole four booth square –
and each of the big three video game console manufacturers had its
own area to show off its latest and greatest, or, in the case of Sony
and Microsoft, some major up-and-coming titles. Microsoft had a demo
copy of Forza
Motorsport 3running,
complete with the Xbox 360 Racing Wheel and a big screen HDTV to show
off all of the high definition goodness. Meanwhile, Sony had playable
demo kiosks for Ratchet
and Clank Future: A Crack in Timeand
God
of War III,
though I'm not sure that was such a good idea, considering there were
plenty of kids walking the floor who could have simply walked up and
played the game (there is no way that game is getting lower than an M
rating). Even Electronic Arts' BioWare studio was showcasing it's
upcoming RPG, Dragon
Age: Origins(actually
rated M).
The
real show stopper though, and probably the biggest proof that the
convention floor is the new early promotion ground, was Disney's
showcasing of the upcoming TRON
sequel,
TRON
Legacy.
Fan Expo attendees got a first hand, if not hands on, look at the new
Light Cycle, for which Disney had a booth specially assigned, where
people could view the film's proof-of-concept trailer (below), look
at concept drawings for the Light Cycle and walk right up and touch
it, and take pictures with it.
More
importantly, Disney held multiple conferences to give fans of the
original film a sneak peek at what they can expect to see in Legacy.
The nearly hour-long conferences explained director Joseph Kosinski's
background and gave insight into what would be seen in the film,
shown through a large portfolio of concept art, including cyber world
environments, new vehicle concepts and new takes on vehicles and
other objects found in the original TRON.
Also shown were render tests for the post production animation, and
filming tests done in preparation for the new disc battle stunt
scenes – the tests were shot on a high speed camera, at 300 frames
per second, to catch all of the stunt actors' movement. Let's just
say that disc battles are going to look significantly different from
how they did in the original film.
TRON
Legacy is
still 16 months away from release, but Disney fully understands the
importance of getting the hype started now, and who better to start
with than the fans you know you'll already have. That's also why the
conferences were stuffed to the gills. Adding a last little taste of
what's to come, approximately two minutes of the film was shown –
all in the real world, since there is still a lot of post production
to be done on the cyber world scenes – in which Sam Flynn enters
the long-closed Flynn's Arcade and finds the TRON game.
Unfortunately, we have
nothing to show, as filming and photography were not allowed during
the conferences. What we can tell you though is that the film will
feature some kind of a father-son story, new takes on the original
concept and an entire score by Daft Punk. With 16 months to go to the
film's release Disney still has quite a ways to go, but it has taken
the first step in intelligent promotion of the film, bringing a sneak
peek to those who are most likely to talk about it for the longest
time.