Even if I hadn’t enjoyed the story in Shade, the Changing Girl #10 (which I did), I still would have had to give this issue a glowing review. It contains one feature I am always a total sucker for. A game board!
What a perfect addition to the narrative! Shade has left her home and gone in search of her tv idol, Honey. After a visit to Gotham City, she winds up at the Trinity test site, where the first nuclear bombs were exploded, the location of the Life with Honey television series. The game board is spread across two pages, evoking her journey thus far.
It also comes after a couple of pages detailing how Mellu is determined to find her and bring her back to Meta. Well, at least her M-vest. And also how River is searching for her, using the internet to track the strange occurrences that mark her trail.
As for Shade herself, she finds her illusions shattered yet again, as she finds the house that was used as Honey’s home on the tv show, only to be confronted by cold reality.
The story takes the character down to her lows, in this case a dive bar, and then pushes Shade to the limit when agents from Meta show up to bring her back, building to an explosive climax.
A few issues back I was having serious concerns about this book. I am so very pleased with the direction it has taken. It’s both fun and powerful, and living up to its potential. Much like the hero herself.