By
Sean Booker
October 1, 2010 - 09:19
Metroid: Other M is the brain child of Nintendo’s creation and Team Ninja’s sense of gameplay. Unlike past Metroid games, Other M’s main focus is on a strong close range combat and cinematic narration. Though these traits seem far and away from what a typical Metroid game would bring, the core elements we’ve come to expect from the franchise are still quite relevant.
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As far as the key elements of a Metroid game goes, Other M
has them. There is still plenty of exploration, new powers being unlocked
throughout the game and a ton of back tracking in order to find secrets and
access new areas. The main difference I found myself struggling with throughout
the game was its new control scheme. You hold the Wii remote sideways in your
hands like a classic NES controller and use the D-pad in order to move around. This
set up works well enough but made for some not-so-fluid looking traversal at
times.
However, Other M counters this with enough smart camera pans and movements to make it passable. What this means is that when Samus has to run up a circular ramp, instead of having to constantly use different D-pad inputs to make her run diagonally, the camera will move along at your pace and allow you to traverse the area while only needing to hold down one direction. This doesn’t happen all the time and that’s when you’ll be reminded that overall, it would have still worked better with the nunchuck’s analog stick.
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Another addition to the series that really drives home the Team Ninja influence is Other M’s strong influence on close combat. In order to attack, you press the 1 Button and Samus will auto aim at any enemy in front of her. Holding down the button lends itself to power up for stronger and bigger attacks. Along with this, hitting any direction on the D pad when an enemy attacks will cause Samus to dodge out of the way. Doing this manoeuvre correctly along with powering up an attack will reward the player with an immediate full charge that you can launch in the direction the enemy was. Keeping those tactics in mind, I quickly found myself constantly dodging and firing huge attacks almost on repeat. This helped the battles move fast and without any difficulty from the controls.
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Verdict: Rent It