By
Eli Green
March 6, 2008 - 08:00
At the moment, I am playing my way through Mistwalker and Microsoft Game Studios' latest action-RPG, Lost Odyssey . I've played the game for approximately three hours now – not much time to truly get the full scope of a game this large, but certainly enough time to start forming some impressions. I should mention, when I say large, I don't just mean that it's because it's a fully scripted, story-driven RPG, I'm also talking about the amount of disk space the game takes up (a total of four DVDs).
|
You get introduced to Kaim's personality very early on in the game during the cutscenes where he speaks with other characters. At first I thought he was a poorly created, completely indifferent character. Then I realized that he is not actually indifferent, but tired of his existence. His immortality has forced him to live through much of the same thing over and over again, so he is not surprised when specific people act in specific ways, because he has seen it all before. Some of the other characters are quite unique too, though that may have been brought about not just by the scripting, but by the voice acting as well.
|
| One of the city environments in Lost Odyssey |
Other than the complaints about the currently bare field paths and random battles though, I'm quite happy with Lost Odyssey so far. I'm looking forward to continuing through, all the way to the end of the fourth disc, if not because of absolutely great gameplay, because I want to read all of Kaim's dream stories and watch the game's story unfold.